/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in a ** written agreement between you and Nokia. ** ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of this ** file. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example demos/sub-attaq \title Sub-Attaq This demo shows Qt's ability to combine \l{The Animation Framework}{the animation framework} and \l{The State Machine Framework}{the state machine framework} to create a game. \image sub-attaq-demo.png The purpose of the game is to destroy all submarines to win the current level. The boat can be controlled using left and right keys. To fire a bomb you can press up and down keys. */