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Whenever either of the spin boxes are updated, the signal-slot connections between the widgets and the form ensure that the label is also updated. \section1 Preparation The user interface for this example is designed completely using \QD. The result is a UI file describing the form, the widgets used, any signal-slot connections between them, and other standard user interface properties. To ensure that the example can use this file, we need to include a \c FORMS declaration in the example's project file: \snippet examples/designer/calculatorform/calculatorform.pro 1 When the project is built, \c uic will create a header file that lets us construct the form. \section1 CalculatorForm Class Definition The \c CalculatorForm class uses the user interface described in the \c calculatorform.ui file. To access the form and its contents, we need to include the \c ui_calculatorform.h header file created by \c uic during the build process: \snippet examples/designer/calculatorform/calculatorform.h 0 We define the \c CalculatorForm class by subclassing QWidget because the form itself is based on QWidget: \snippet examples/designer/calculatorform/calculatorform.h 1 Apart from the constructor, the class contains two private slots that are named according to the auto-connection naming convention required by \c uic. The private \c ui member variable refers to the form, and is used to access the contents of the user interface. \section1 CalculatorForm Class Implementation The constructor simply calls the base class's constructor and sets up the form's user interface. \snippet examples/designer/calculatorform/calculatorform.cpp 0 The user interface is set up with the \c setupUI() function. We pass \c this as the argument to this function to use the \c CalculatorForm widget itself as the container for the user interface. To automatically connect signals from the spin boxes defined in the user interface, we use the naming convention that indicates which widgets and their signals in the user interface should be connected to each slot. The first slot is called whenever the spin box called "inputSpinBox1" in the user interface emits the \l{QSpinBox::valueChanged()}{valueChanged()} signal: \snippet examples/designer/calculatorform/calculatorform.cpp 1 When this occurs, we use the value supplied by the signal to update the output label by setting its new text directly. We access the output label and the other spin box via the class's private \c ui variable. The second slot is called whenever the second spin box, called "inputSpinBox2", emits the \l{QSpinBox::valueChanged()}{valueChanged()} signal: \snippet examples/designer/calculatorform/calculatorform.cpp 2 In this case, the value from the first spin box is read and combined with the value supplied by the signal. Again, the output label is updated directly via the \c ui variable. */