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It is possible to add flowchart shapes and text and connect the shapes by arrows as shown in the image above. The shapes, arrows, and text can be given different colors, and it is possible to change the font, style, and underline of the text. The Qt graphics view framework is designed to manage and display custom 2D graphics items. The main classes of the framework are QGraphicsItem, QGraphicsScene and QGraphicsView. The graphics scene manages the items and provides a surface for them. QGraphicsView is a widget that is used to render a scene on the screen. See the \l{Graphics View Framework} for a more detailed description of the framework. In this example we show how to create such custom graphics scenes and items by implementing classes that inherit QGraphicsScene and QGraphicsItem. In particular we show how to: \list \o Create custom graphics items. \o Handle mouse events and movement of items. \o Implement a graphics scene that can manage our custom items. \o Custom painting of items. \o Create a movable and editable text item. \endlist The example consists of the following classes: \list \o \c MainWindow creates the widgets and display them in a QMainWindow. It also manages the interaction between the widgets and the graphics scene, view and items. \o \c DiagramItem inherits QGraphicsPolygonItem and represents a flowchart shape. \o \c TextDiagramItem inherits QGraphicsTextItem and represents text items in the diagram. The class adds support for moving the item with the mouse, which is not supported by QGraphicsTextItem. \o \c Arrow inherits QGraphicsLineItem and is an arrow that connect two DiagramItems. \o \c DiagramScene inherits QGraphicsDiagramScene and provides support for \c DiagramItem, \c Arrow and \c DiagramTextItem (In addition to the support already handled by QGraphicsScene). \endlist \section1 MainWindow Class Definition \snippet examples/graphicsview/diagramscene/mainwindow.h 0 The \c MainWindow class creates and lays out the widgets in a QMainWindow. The class forwards input from the widgets to the DiagramScene. It also updates its widgets when the diagram scene's text item changes, or a diagram item or a diagram text item is inserted into the scene. The class also deletes items from the scene and handles the z-ordering, which decides the order in which items are drawn when they overlap each other. \section1 MainWindow Class Implementation We start with a look at the constructor: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 0 In the constructor we call methods to create the widgets and layouts of the example before we create the diagram scene. The toolbars must be created after the scene as they connect to its signals. We then lay the widgets out in the window. We connect to the \c itemInserted() and \c textInserted() slots of the diagram scenes as we want to uncheck the buttons in the tool box when an item is inserted. When an item is selected in the scene we receive the \c itemSelected() signal. We use this to update the widgets that display font properties if the item selected is a \c DiagramTextItem. The \c createToolBox() function creates and lays out the widgets of the \c toolBox QToolBox. We will not examine it with a high level of detail as it does not deal with graphics framework specific functionality. Here is its implementation: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 21 This part of the function sets up the tabbed widget item that contains the flowchart shapes. An exclusive QButtonGroup always keeps one button checked; we want the group to allow all buttons to be unchecked. We still use a button group since we can associate user data, which we use to store the diagram type, with each button. The \c createCellWidget() function sets up the buttons in the tabbed widget item and is examined later. The buttons of the background tabbed widget item is set up in the same way, so we skip to the creation of the tool box: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 22 We set the preferred size of the toolbox as its maximum. This way, more space is given to the graphics view. Here is the \c createActions() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 23 We show an example of the creation of an action. The functionality the actions trigger is discussed in the slots we connect the actions to. You can see the \l{Application Example}{application example} if you need a high-level introduction to actions. The is the \c createMenus() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 24 We create the three menus' of the example. The \c createToolbars() function sets up the examples tool bars. The three \l{QToolButton}s in the \c colorToolBar, the \c fontColorToolButton, \c fillColorToolButton, and \c lineColorToolButton, are interesting as we create icons for them by drawing on a QPixmap with a QPainter. We show how the \c fillColorToolButton is created. This button lets the user select a color for the diagram items. \snippet examples/graphicsview/diagramscene/mainwindow.cpp 25 \dots \snippet examples/graphicsview/diagramscene/mainwindow.cpp 26 We set the menu of the tool button with \l{QToolButton::}{setMenu()}. We need the \c fillAction QAction object to always be pointing to the selected action of the menu. The menu is created with the \c createColorMenu() function and, as we shall see later, contains one menu item for each color that the items can have. When the user presses the button, which trigger the \l{QToolButton::}{clicked()} signal, we can set the color of the selected item to the color of \c fillAction. It is with \c createColorToolButtonIcon() we create the icon for the button. \dots \snippet examples/graphicsview/diagramscene/mainwindow.cpp 27 Here is the \c createBackgroundCellWidget() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 28 This function creates \l{QWidget}s containing a tool button and a label. The widgets created with this function are used for the background tabbed widget item in the tool box. Here is the \c createCellWidget() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 29 This function returns a QWidget containing a QToolButton with an image of one of the \c DiagramItems, i.e., flowchart shapes. The image is created by the \c DiagramItem through the \c image() function. The QButtonGroup class lets us attach a QVariant with each button; we store the diagram's type, i.e., the DiagramItem::DiagramType enum. We use the stored diagram type when we create new diagram items for the scene. The widgets created with this function is used in the tool box. Here is the \c createColorMenu() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 30 This function creates a color menu that is used as the drop-down menu for the tool buttons in the \c colorToolBar. We create an action for each color that we add to the menu. We fetch the actions data when we set the color of items, lines, and text. Here is the \c createColorToolButtonIcon() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 31 This function is used to create the QIcon of the \c fillColorToolButton, \c fontColorToolButton, and \c lineColorToolButton. The \a imageFile string is either the text, flood-fill, or line symbol that is used for the buttons. Beneath the image we draw a filled rectangle using \a color. Here is the \c createColorIcon() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 32 This function creates an icon with a filled rectangle in the color of \a color. It is used for creating icons for the color menus in the \c fillColorToolButton, \c fontColorToolButton, and \c lineColorToolButton. Here is the \c backgroundButtonGroupClicked() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 1 In this function we set the QBrush that is used to draw the background of the diagramscene. The background can be a grid of squares of blue, gray, or white tiles, or no grid at all. We have \l{QPixmap}s of the tiles from png files that we create the brush with. When one of the buttons in the background tabbed widget item is clicked we change the brush; we find out which button it is by checking its text. Here is the implementation of \c buttonGroupClicked(): \snippet examples/graphicsview/diagramscene/mainwindow.cpp 2 This slot is called when a button in \c buttonGroup is checked. When a button is checked the user can click on the graphics view and a \c DiagramItem of the selected type will be inserted into the \c DiagramScene. We must loop through the buttons in the group to uncheck other buttons as only one button is allowed to be checked at a time. \c QButtonGroup assigns an id to each button. We have set the id of each button to the diagram type, as given by DiagramItem::DiagramType that will be inserted into the scene when it is clicked. We can then use the button id when we set the diagram type with \c setItemType(). In the case of text we assigned an id that has a value that is not in the DiagramType enum. Here is the implementation of \c deleteItem(): \snippet examples/graphicsview/diagramscene/mainwindow.cpp 3 This slot deletes the selected item, if any, from the scene. It deletes the arrows first in order to avoid to delete them twice. If the item to be deleted is a \c DiagramItem, we also need to delete arrows connected to it; we don't want arrows in the scene that aren't connected to items in both ends. This is the implementation of pointerGroupClicked(): \snippet examples/graphicsview/diagramscene/mainwindow.cpp 4 The \c pointerTypeGroup decides whether the scene is in ItemMove or InsertLine mode. This button group is exclusive, i.e., only one button is checked at any time. As with the \c buttonGroup above we have assigned an id to the buttons that matches values of the DiagramScene::Mode enum, so that we can use the id to set the correct mode. Here is the \c bringToFront() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 5 Several items may collide, i.e., overlap, with each other in the scene. This slot is called when the user requests that an item should be placed on top of the items it collides with. \l{QGraphicsItem}{QGrapicsItems} have a z-value that decides the order in which items are stacked in the scene; you can think of it as the z-axis in a 3D coordinate system. When items collide the items with higher z-values will be drawn on top of items with lower values. When we bring an item to the front we can loop through the items it collides with and set a z-value that is higher than all of them. Here is the \c sendToBack() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 6 This slot works in the same way as \c bringToFront() described above, but sets a z-value that is lower than items the item that should be send to the back collides with. This is the implementation of \c itemInserted(): \snippet examples/graphicsview/diagramscene/mainwindow.cpp 7 This slot is called from the \c DiagramScene when an item has been added to the scene. We set the mode of the scene back to the mode before the item was inserted, which is ItemMove or InsertText depending on which button is checked in the \c pointerTypeGroup. We must also uncheck the button in the in the \c buttonGroup. Here is the implementation of \c textInserted(): \snippet examples/graphicsview/diagramscene/mainwindow.cpp 8 We simply set the mode of the scene back to the mode it had before the text was inserted. Here is the \c currentFontChanged() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 9 When the user requests a font change, by using one of the widgets in the \c fontToolBar, we create a new QFont object and set its properties to match the state of the widgets. This is done in \c handleFontChange(), so we simply call that slot. Here is the \c fontSizeChanged() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 10 When the user requests a font change, by using one of the widgets in the \c fontToolBar, we create a new QFont object and set its properties to match the state of the widgets. This is done in \c handleFontChange(), so we simply call that slot. Here is the implementation of \c sceneScaleChanged(): \snippet examples/graphicsview/diagramscene/mainwindow.cpp 11 The user can increase or decrease the scale, with the \c sceneScaleCombo, the scene is drawn in. It is not the scene itself that changes its scale, but only the view. Here is the \c textColorChanged() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 12 This slot is called when an item in the drop-down menu of the \c fontColorToolButton is pressed. We need to change the icon on the button to the color of the selected QAction. We keep a pointer to the selected action in \c textAction. It is in \c textButtonTriggered() we change the text color to the color of \c textAction, so we call that slot. Here is the \c itemColorChanged() implementation: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 13 This slot handles requests for changing the color of \c DiagramItems in the same manner as \c textColorChanged() does for \c DiagramTextItems. Here is the implementation of \c lineColorChanged(): \snippet examples/graphicsview/diagramscene/mainwindow.cpp 14 This slot handles requests for changing the color of \c Arrows in the same manner that \c textColorChanged() does it for \c DiagramTextItems. Here is the \c textButtonTriggered() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 15 \c textAction points to the QAction of the currently selected menu item in the \c fontColorToolButton's color drop-down menu. We have set the data of the action to the QColor the action represents, so we can simply fetch this when we set the color of text with \c setTextColor(). Here is the \c fillButtonTriggered() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 16 \c fillAction points to the selected menu item in the drop-down menu of \c fillColorToolButton(). We can therefore use the data of this action when we set the item color with \c setItemColor(). Here is the \c lineButtonTriggered() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 17 \c lineAction point to the selected item in the drop-down menu of \c lineColorToolButton. We use its data when we set the arrow color with \c setLineColor(). Here is the \c handleFontChange() function: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 18 \c handleFontChange() is called when any of the widgets that show font properties changes. We create a new QFont object and set its properties based on the widgets. We then call the \c setFont() function of \c DiagramScene; it is the scene that set the font of the \c DiagramTextItems it manages. Here is the \c itemSelected() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 19 This slot is called when an item in the \c DiagramScene is selected. In the case of this example it is only text items that emit signals when they are selected, so we do not need to check what kind of graphics \a item is. We set the state of the widgets to match the properties of the font of the selected text item. This is the \c about() slot: \snippet examples/graphicsview/diagramscene/mainwindow.cpp 20 This slot displays an about box for the example when the user selects the about menu item from the help menu. \section1 DiagramScene Class Definition The \c DiagramScene class inherits QGraphicsScene and adds functionality to handle \c DiagramItems, \c Arrows, and \c DiagramTextItems in addition to the items handled by its super class. \snippet examples/graphicsview/diagramscene/diagramscene.h 0 In the \c DiagramScene a mouse click can give three different actions: the item under the mouse can be moved, an item may be inserted, or an arrow may be connected between to diagram items. Which action a mouse click has depends on the mode, given by the Mode enum, the scene is in. The mode is set with the \c setMode() function. The scene also sets the color of its items and the font of its text items. The colors and font used by the scene can be set with the \c setLineColor(), \c setTextColor(), \c setItemColor() and \c setFont() functions. The type of \c DiagramItem, given by the DiagramItem::DiagramType function, to be created when an item is inserted is set with the \c setItemType() slot. The \c MainWindow and \c DiagramScene share responsibility for the examples functionality. \c MainWindow handles the following tasks: the deletion of items, text, and arrows; moving diagram items to the back and front; and setting the scale of the scene. \section1 DiagramScene Class Implementation We start with the constructor: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 0 The scene uses \c myItemMenu to set the context menu when it creates \c DiagramItems. We set the default mode to \c DiagramScene::MoveItem as this gives the default behavior of QGraphicsScene. Here is the \c setLineColor() function: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 1 The \c isItemChange function returns true if an \c Arrow item is selected in the scene in which case we want to change its color. When the \c DiagramScene creates and adds new arrows to the scene it will also use the new \a color. Here is the \c setTextColor() function: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 2 This function sets the color of \c DiagramTextItems equal to the way \c setLineColor() sets the color of \c Arrows. Here is the \c setItemColor() function: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 3 This function sets the color the scene will use when creating \c DiagramItems. It also changes the color of a selected \c DiagramItem. This is the implementation of \c setFont(): \snippet examples/graphicsview/diagramscene/diagramscene.cpp 4 Set the font to use for new and selected, if a text item is selected, \c DiagramTextItems. This is the implementation of \c editorLostFocus() slot: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 5 \c DiagramTextItems emit a signal when they loose focus, which is connected to this slot. We remove the item if it has no text. If not, we would leak memory and confuse the user as the items will be edited when pressed on by the mouse. The \c mousePressEvent() function handles mouse press event's different depending on which mode the \c DiagramScene is in. We examine its implementation for each mode: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 6 We simply create a new \c DiagramItem and add it to the scene at the position the mouse was pressed. Note that the origin of its local coordinate system will be under the mouse pointer position. \snippet examples/graphicsview/diagramscene/diagramscene.cpp 7 The user adds \c Arrows to the scene by stretching a line between the items the arrow should connect. The start of the line is fixed in the place the user clicked the mouse and the end follows the mouse pointer as long as the button is held down. When the user releases the mouse button an \c Arrow will be added to the scene if there is a \c DiagramItem under the start and end of the line. We will see how this is implemented later; here we simply add the line. \snippet examples/graphicsview/diagramscene/diagramscene.cpp 8 The \c DiagramTextItem is editable when the Qt::TextEditorInteraction flag is set, else it is movable by the mouse. We always want the text to be drawn on top of the other items in the scene, so we set the value to a number higher than other items in the scene. \snippet examples/graphicsview/diagramscene/diagramscene.cpp 9 We are in MoveItem mode if we get to the default switch; we can then call the QGraphicsScene implementation, which handles movement of items with the mouse. We make this call even if we are in another mode making it possible to add an item and then keep the mouse button pressed down and start moving the item. In the case of text items, this is not possible as they do not propagate mouse events when they are editable. This is the \c mouseMoveEvent() function: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 10 We must draw the line if we are in InsertMode and the mouse button is pressed down (the line is not 0). As discussed in \c mousePressEvent() the line is drawn from the position the mouse was pressed to the current position of the mouse. If we are in MoveItem mode, we call the QGraphicsScene implementation, which handles movement of items. In the \c mouseReleaseEvent() function we need to check if an arrow should be added to the scene: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 11 First we need to get the items (if any) under the line's start and end points. The line itself is the first item at these points, so we remove it from the lists. As a precaution, we check if the lists are empty, but this should never happen. \snippet examples/graphicsview/diagramscene/diagramscene.cpp 12 Now we check if there are two different \c DiagramItems under the lines start and end points. If there are we can create an \c Arrow with the two items. The arrow is then added to each item and finally the scene. The arrow must be updated to adjust its start and end points to the items. We set the z-value of the arrow to -1000.0 because we always want it to be drawn under the items. \snippet examples/graphicsview/diagramscene/diagramscene.cpp 13 Here is the \c isItemChange() function: \snippet examples/graphicsview/diagramscene/diagramscene.cpp 14 The scene has single selection, i.e., only one item can be selected at any given time. The foreach will then loop one time with the selected item or none if no item is selected. \c isItemChange() is used to check whether a selected item exists and also is of the specified diagram \a type. \section1 DiagramItem Class Definition \snippet examples/graphicsview/diagramscene/diagramitem.h 0 The \c DiagramItem represents a flowchart shape in the \c DiagramScene. It inherits QGraphicsPolygonItem and has a polygon for each shape. The enum DiagramType has a value for each of the flowchart shapes. The class has a list of the arrows that are connected to it. This is necessary because only the item knows when it is being moved (with the \c itemChanged() function) at which time the arrows must be updated. The item can also draw itself onto a QPixmap with the \c image() function. This is used for the tool buttons in \c MainWindow, see \c createColorToolButtonIcon() in \c MainWindow. The Type enum is a unique identifier of the class. It is used by \c qgraphicsitem_cast(), which does dynamic casts of graphics items. The UserType constant is the minimum value a custom graphics item type can be. \section1 DiagramItem Class Implementation We start with a look at the constructor: \snippet examples/graphicsview/diagramscene/diagramitem.cpp 0 In the constructor we create the items polygon according to \a diagramType. \l{QGraphicsItem}s are not movable or selectable by default, so we must set these properties. Here is the \c removeArrow() function: \snippet examples/graphicsview/diagramscene/diagramitem.cpp 1 \c removeArrow() is used to remove \c Arrow items when they or \c DiagramItems they are connected to are removed from the scene. Here is the \c removeArrows() function: \snippet examples/graphicsview/diagramscene/diagramitem.cpp 2 This function is called when the item is removed from the scene and removes all arrows that are connected to this item. The arrow must be removed from the \c arrows list of both its start and end item. Here is the \c addArrow() function: \snippet examples/graphicsview/diagramscene/diagramitem.cpp 3 This function simply adds the \a arrow to the items \c arrows list. Here is the \c image() function: \snippet examples/graphicsview/diagramscene/diagramitem.cpp 4 This function draws the polygon of the item onto a QPixmap. In this example we use this to create icons for the tool buttons in the tool box. Here is the \c contextMenuEvent() function: \snippet examples/graphicsview/diagramscene/diagramitem.cpp 5 We show the context menu. As right mouse clicks, which shows the menu, don't select items by default we set the item selected with \l{QGraphicsItem::}{setSelected()}. This is necessary since an item must be selected to change its elevation with the \c bringToFront and \c sendToBack actions. This is the implementation of \c itemChange(): \snippet examples/graphicsview/diagramscene/diagramitem.cpp 6 If the item has moved, we need to update the positions of the arrows connected to it. The implementation of QGraphicsItem does nothing, so we just return \a value. \section1 DiagramTextItem Class Definition The \c TextDiagramItem class inherits QGraphicsTextItem and adds the possibility to move editable text items. Editable QGraphicsTextItems are designed to be fixed in place and editing starts when the user single clicks on the item. With \c DiagramTextItem the editing starts with a double click leaving single click available to interact with and move it. \snippet examples/graphicsview/diagramscene/diagramtextitem.h 0 We use \c itemChange() and \c focusOutEvent() to notify the \c DiagramScene when the text item loses focus and gets selected. We reimplement the functions that handle mouse events to make it possible to alter the mouse behavior of QGraphicsTextItem. \section1 DiagramTextItem Implementation We start with the constructor: \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 0 We simply set the item movable and selectable, as these flags are off by default. Here is the \c itemChange() function: \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 1 When the item is selected we emit the selectedChanged signal. The \c MainWindow uses this signal to update the widgets that display font properties to the font of the selected text item. Here is the \c focusOutEvent() function: \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 2 \c DiagramScene uses the signal emitted when the text item looses focus to remove the item if it is empty, i.e., it contains no text. This is the implementation of \c mouseDoubleClickEvent(): \snippet examples/graphicsview/diagramscene/diagramtextitem.cpp 5 When we receive a double click event, we make the item editable by calling QGraphicsTextItem::setTextInteractionFlags(). We then forward the double-click to the item itself. \section1 Arrow Class Definition The \c Arrow class is a graphics item that connects two \c DiagramItems. It draws an arrow head to one of the items. To achieve this the item needs to paint itself and also re implement methods used by the graphics scene to check for collisions and selections. The class inherits QGraphicsLine item, and draws the arrowhead and moves with the items it connects. \snippet examples/graphicsview/diagramscene/arrow.h 0 The item's color can be set with \c setColor(). \c boundingRect() and \c shape() are reimplemented from QGraphicsLineItem and are used by the scene to check for collisions and selections. Calling \c updatePosition() causes the arrow to recalculate its position and arrow head angle. \c paint() is reimplemented so that we can paint an arrow rather than just a line between items. \c myStartItem and \c myEndItem are the diagram items that the arrow connects. The arrow is drawn with its head to the end item. \c arrowHead is a polygon with three vertices's we use to draw the arrow head. \section1 Arrow Class Implementation The constructor of the \c Arrow class looks like this: \snippet examples/graphicsview/diagramscene/arrow.cpp 0 We set the start and end diagram items of the arrow. The arrow head will be drawn where the line intersects the end item. Here is the \c boundingRect() function: \snippet examples/graphicsview/diagramscene/arrow.cpp 1 We need to reimplement this function because the arrow is larger than the bounding rectangle of the QGraphicsLineItem. The graphics scene uses the bounding rectangle to know which regions of the scene to update. Here is the \c shape() function: \snippet examples/graphicsview/diagramscene/arrow.cpp 2 The shape function returns a QPainterPath that is the exact shape of the item. The QGraphicsLineItem::shape() returns a path with a line drawn with the current pen, so we only need to add the arrow head. This function is used to check for collisions and selections with the mouse. Here is the \c updatePosition() slot: \snippet examples/graphicsview/diagramscene/arrow.cpp 3 This slot updates the arrow by setting the start and end points of its line to the center of the items it connects. Here is the \c paint() function: \snippet examples/graphicsview/diagramscene/arrow.cpp 4 If the start and end items collide we do not draw the arrow; the algorithm we use to find the point the arrow should be drawn at may fail if the items collide. We first set the pen and brush we will use for drawing the arrow. \snippet examples/graphicsview/diagramscene/arrow.cpp 5 We then need to find the position at which to draw the arrowhead. The head should be drawn where the line and the end item intersects. This is done by taking the line between each point in the polygon and check if it intersects with the line of the arrow. Since the line start and end points are set to the center of the items the arrow line should intersect one and only one of the lines of the polygon. Note that the points in the polygon are relative to the local coordinate system of the item. We must therefore add the position of the end item to make the coordinates relative to the scene. \snippet examples/graphicsview/diagramscene/arrow.cpp 6 We calculate the angle between the x-axis and the line of the arrow. We need to turn the arrow head to this angle so that it follows the direction of the arrow. If the angle is negative we must turn the direction of the arrow. We can then calculate the three points of the arrow head polygon. One of the points is the end of the line, which now is the intersection between the arrow line and the end polygon. Then we clear the \c arrowHead polygon from the previous calculated arrow head and set these new points. \snippet examples/graphicsview/diagramscene/arrow.cpp 7 If the line is selected, we draw two dotted lines that are parallel with the line of the arrow. We do not use the default implementation, which uses \l{QGraphicsItem::}{boundingRect()} because the QRect bounding rectangle is considerably larger than the line. */