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These pixmaps are generated from the set of pixmaps made available to the icon, and are used by Qt widgets to show an icon representing a particular action. \image icons-example.png Screenshot of the Icons example Contents: \tableofcontents \section1 QIcon Overview The QIcon class provides scalable icons in different modes and states. An icon's state and mode are depending on the intended use of the icon. Qt currently defines four modes: \table \header \o Mode \o Description \row \o QIcon::Normal \o Display the pixmap when the user is not interacting with the icon, but the functionality represented by the icon is available. \row \o QIcon::Active \o Display the pixmap when the functionality represented by the icon is available and the user is interacting with the icon, for example, moving the mouse over it or clicking it. \row \o QIcon::Disabled \o Display the pixmap when the functionality represented by the icon is not available. \row \o QIcon::Selected \o Display the pixmap when the icon is selected. \endtable QIcon's states are QIcon::On and QIcon::Off, which will display the pixmap when the widget is in the respective state. The most common usage of QIcon's states are when displaying checkable tool buttons or menu entries (see QAbstractButton::setCheckable() and QAction::setCheckable()). When a tool button or menu entry is checked, the QIcon's state is \l{QIcon::}{On}, otherwise it's \l{QIcon::}{Off}. You can, for example, use the QIcon's states to display differing pixmaps depending on whether the tool button or menu entry is checked or not. A QIcon can generate smaller, larger, active, disabled, and selected pixmaps from the set of pixmaps it is given. Such pixmaps are used by Qt widgets to show an icon representing a particular action. \section1 Overview of the Icons Application With the Icons application you get a preview of an icon's generated pixmaps reflecting its different states, modes and size. When an image is loaded into the application, it is converted into a pixmap and becomes a part of the set of pixmaps available to the icon. An image can be excluded from this set by checking off the related checkbox. The application provides a sub directory containing sets of images explicitly designed to illustrate how Qt renders an icon in different modes and states. The application allows you to manipulate the icon size with some predefined sizes and a spin box. The predefined sizes are style dependent, but most of the styles have the same values: Only the Macintosh style differ by using 32 pixels, instead of 16 pixels, for toolbar buttons. You can navigate between the available styles using the \gui View menu. \image icons-view-menu.png Screenshot of the View menu The \gui View menu also provide the option to make the application guess the icon state and mode from an image's file name. The \gui File menu provide the options of adding an image and removing all images. These last options are also available through a context menu that appears if you press the right mouse button within the table of image files. In addition, the \gui File menu provide an \gui Exit option, and the \gui Help menu provide information about the example and about Qt. \image icons_find_normal.png Screenshot of the Find Files The screenshot above shows the application with one image file loaded. The \gui {Guess Image Mode/State} is enabled and the style is Plastique. When QIcon is provided with only one available pixmap, that pixmap is used for all the states and modes. In this case the pixmap's icon mode is set to normal, and the generated pixmaps for the normal and active modes will look the same. But in disabled and selected mode, Qt will generate a slightly different pixmap. The next screenshot shows the application with an additional file loaded, providing QIcon with two available pixmaps. Note that the new image file's mode is set to disabled. When rendering the \gui Disabled mode pixmaps, Qt will now use the new image. We can see the difference: The generated disabled pixmap in the first screenshot is slightly darker than the pixmap with the originally set disabled mode in the second screenshot. \image icons_find_normal_disabled.png Screenshot of the Find Files When Qt renders the icon's pixmaps it searches through the set of available pixmaps following a particular algorithm. The algorithm is documented in QIcon, but we will describe some particular cases below. \image icons_monkey_active.png Screenshot of the Find Files In the screenshot above, we have set \c monkey_on_32x32 to be an Active/On pixmap and \c monkey_off_64x64 to be Normal/Off. To render the other six mode/state combinations, QIcon uses the search algorithm described in the table below: \table \header \o{2,1} Requested Pixmap \o{8,1} Preferred Alternatives (mode/state) \header \o Mode \o State \o 1 \o 2 \o 3 \o 4 \o 5 \o 6 \o 7 \o 8 \row \o{1,2} Normal \o Off \o \bold N0 \o A0 \o N1 \o A1 \o D0 \o S0 \o D1 \o S1 \row \o On \o N1 \o \bold A1 \o N0 \o A0 \o D1 \o S1 \o D0 \o S0 \row \o{1,2} Active \o Off \o A0 \o \bold N0 \o A1 \o N1 \o D0 \o S0 \o D1 \o S1 \row \o On \o \bold A1 \o N1 \o A0 \o N0 \o D1 \o S1 \o D0 \o S0 \row \o{1,2} Disabled \o Off \o D0 \o \bold {N0'} \o A0' \o D1 \o N1' \o A1' \o S0' \o S1' \row \o On \o D1 \o N1' \o \bold {A1'} \o D0 \o N0' \o A0' \o S1' \o S0' \row \o{1,2} Selected \o Off \o S0 \o \bold {N0''} \o A0'' \o S1 \o N1'' \o A1'' \o D0'' \o D1'' \row \o On \o S1 \o N1'' \o \bold {A1''} \o S0 \o N0'' \o A0'' \o D1'' \o D0'' \endtable In the table, "0" and "1" stand for Off" and "On", respectively. Single quotes indicates that QIcon generates a disabled ("grayed out") version of the pixmap; similarly, double quuote indicate that QIcon generates a selected ("blued out") version of the pixmap. The alternatives used in the screenshot above are shown in bold. For example, the Disabled/Off pixmap is derived by graying out the Normal/Off pixmap (\c monkey_off_64x64). In the next screenshots, we loaded the whole set of monkey images. By checking or unchecking file names from the image list, we get different results: \table \row \o \inlineimage icons_monkey.png Screenshot of the Monkey Files \o \inlineimage icons_monkey_mess.png Screenshot of the Monkey Files \endtable For any given mode/state combination, it is possible to specify several images at different resolutions. When rendering an icon, QIcon will automatically pick the most suitable image and scale it down if necessary. (QIcon never scales up images, because this rarely looks good.) The screenshots below shows what happens when we provide QIcon with three images (\c qt_extended_16x16.png, \c qt_extended_32x32.png, \c qt_extended_48x48.png) and try to render the QIcon at various resolutions: \table \row \o \o \inlineimage icons_qt_extended_8x8.png Qt Extended icon at 8 x 8 \o \inlineimage icons_qt_extended_16x16.png Qt Extended icon at 16 x 16 \o \inlineimage icons_qt_extended_17x17.png Qt Extended icon at 17 x 17 \row \o \o 8 x 8 \o \bold {16 x 16} \o 17 x 17 \row \o \inlineimage icons_qt_extended_32x32.png Qt Extended icon at 32 x 32 \o \inlineimage icons_qt_extended_33x33.png Qt Extended icon at 33 x 33 \o \inlineimage icons_qt_extended_48x48.png Qt Extended icon at 48 x 48 \o \inlineimage icons_qt_extended_64x64.png Qt Extended icon at 64 x 64 \row \o \bold {32 x 32} \o 33 x 33 \o \bold {48 x 48} \o 64 x 64 \endtable For sizes up to 16 x 16, QIcon uses \c qt_extended_16x16.png and scales it down if necessary. For sizes between 17 x 17 and 32 x 32, it uses \c qt_extended_32x32.png. For sizes above 32 x 32, it uses \c qt_extended_48x48.png. \section1 Line-by-Line Walkthrough The Icons example consists of four classes: \list \o \c MainWindow inherits QMainWindow and is the main application window. \o \c IconPreviewArea is a custom widget that displays all combinations of states and modes for a given icon. \o \c IconSizeSpinBox is a subclass of QSpinBox that lets the user enter icon sizes (e.g., "48 x 48"). \o \c ImageDelegate is a subclass of QItemDelegate that provides comboboxes for letting the user set the mode and state associated with an image. \endlist We will start by reviewing the \c IconPreviewArea class before we take a look at the \c MainWindow class. Finally, we will review the \c IconSizeSpinBox and \c ImageDelegate classes. \section2 IconPreviewArea Class Definition An \c IconPreviewArea widget consists of a group box containing a grid of QLabel widgets displaying headers and pixmaps. \image icons_preview_area.png Screenshot of IconPreviewArea. \snippet examples/widgets/icons/iconpreviewarea.h 0 The \c IconPreviewArea class inherits QWidget. It displays the generated pixmaps corresponding to an icon's possible states and modes at a given size. We need two public functions to set the current icon and the icon's size. In addition the class has three private functions: We use the \c createHeaderLabel() and \c createPixmapLabel() functions when constructing the preview area, and we need the \c updatePixmapLabels() function to update the preview area when the icon or the icon's size has changed. The \c NumModes and \c NumStates constants reflect \l{QIcon}'s number of currently defined modes and states. \section2 IconPreviewArea Class Implementation \snippet examples/widgets/icons/iconpreviewarea.cpp 0 In the constructor we create the labels displaying the headers and the icon's generated pixmaps, and add them to a grid layout. When creating the header labels, we make sure the enums \c NumModes and \c NumStates defined in the \c .h file, correspond with the number of labels that we create. Then if the enums at some point are changed, the \c Q_ASSERT() macro will alert that this part of the \c .cpp file needs to be updated as well. If the application is built in debug mode, the \c Q_ASSERT() macro will expand to \snippet doc/src/snippets/code/doc_src_examples_icons.qdoc 0 In release mode, the macro simply disappear. The mode can be set in the application's \c .pro file. One way to do so is to add an option to \c qmake when building the application: \snippet doc/src/snippets/code/doc_src_examples_icons.qdoc 1 or \snippet doc/src/snippets/code/doc_src_examples_icons.qdoc 2 Another approach is to add this line directly to the \c .pro file. \snippet examples/widgets/icons/iconpreviewarea.cpp 1 \codeline \snippet examples/widgets/icons/iconpreviewarea.cpp 2 The public \c setIcon() and \c setSize() functions change the icon or the icon size, and make sure that the generated pixmaps are updated. \snippet examples/widgets/icons/iconpreviewarea.cpp 3 \codeline \snippet examples/widgets/icons/iconpreviewarea.cpp 4 We use the \c createHeaderLabel() and \c createPixmapLabel() functions to create the preview area's labels displaying the headers and the icon's generated pixmaps. Both functions return the QLabel that is created. \snippet examples/widgets/icons/iconpreviewarea.cpp 5 We use the private \c updatePixmapLabel() function to update the generated pixmaps displayed in the preview area. For each mode, and for each state, we retrieve a pixmap using the QIcon::pixmap() function, which generates a pixmap corresponding to the given state, mode and size. \section2 MainWindow Class Definition The \c MainWindow widget consists of three main elements: an images group box, an icon size group box and a preview area. \image icons-example.png Screenshot of the Icons example \snippet examples/widgets/icons/mainwindow.h 0 The MainWindow class inherits from QMainWindow. We reimplement the constructor, and declare several private slots: \list \o The \c about() slot simply provides information about the example. \o The \c changeStyle() slot changes the application's GUI style and adjust the style dependent size options. \o The \c changeSize() slot changes the size of the preview area's icon. \o The \c changeIcon() slot updates the set of pixmaps available to the icon displayed in the preview area. \o The \c addImage() slot allows the user to load a new image into the application. \endlist In addition we declare several private functions to simplify the constructor. \section2 MainWindow Class Implementation \snippet examples/widgets/icons/mainwindow.cpp 0 In the constructor we first create the main window's central widget and its child widgets, and put them in a grid layout. Then we create the menus with their associated entries and actions. Before we resize the application window to a suitable size, we set the window title and determine the current style for the application. We also enable the icon size spin box by clicking the associated radio button, making the current value of the spin box the icon's initial size. \snippet examples/widgets/icons/mainwindow.cpp 1 The \c about() slot displays a message box using the static QMessageBox::about() function. In this example it displays a simple box with information about the example. The \c about() function looks for a suitable icon in four locations: It prefers its parent's icon if that exists. If it doesn't, the function tries the top-level widget containing parent, and if that fails, it tries the active window. As a last resort it uses the QMessageBox's Information icon. \snippet examples/widgets/icons/mainwindow.cpp 2 In the \c changeStyle() slot we first check the slot's parameter. If it is false we immediately return, otherwise we find out which style to change to, i.e. which action that triggered the slot, using the QObject::sender() function. This function returns the sender as a QObject pointer. Since we know that the sender is a QAction object, we can safely cast the QObject. We could have used a C-style cast or a C++ \c static_cast(), but as a defensive programming technique we use a \l qobject_cast(). The advantage is that if the object has the wrong type, a null pointer is returned. Crashes due to null pointers are much easier to diagnose than crashes due to unsafe casts. \snippet examples/widgets/icons/mainwindow.cpp 3 \snippet examples/widgets/icons/mainwindow.cpp 4 Once we have the action, we extract the style name using QAction::data(). Then we create a QStyle object using the static QStyleFactory::create() function. Although we can assume that the style is supported by the QStyleFactory: To be on the safe side, we use the \c Q_ASSERT() macro to check if the created style is valid before we use the QApplication::setStyle() function to set the application's GUI style to the new style. QApplication will automatically delete the style object when a new style is set or when the application exits. The predefined icon size options provided in the application are style dependent, so we need to update the labels in the icon size group box and in the end call the \c changeSize() slot to update the icon's size. \snippet examples/widgets/icons/mainwindow.cpp 5 The \c changeSize() slot sets the size for the preview area's icon. To determine the new size we first check if the spin box is enabled. If it is, we extract the extent of the new size from the box. If it's not, we search through the predefined size options, extract the QStyle::PixelMetric and use the QStyle::pixelMetric() function to determine the extent. Then we create a QSize object based on the extent, and use that object to set the size of the preview area's icon. \snippet examples/widgets/icons/mainwindow.cpp 12 The first thing we do when the \c addImage() slot is called, is to show a file dialog to the user. The easiest way to create a file dialog is to use QFileDialog's static functions. Here we use the \l {QFileDialog::getOpenFileNames()}{getOpenFileNames()} function that will return one or more existing files selected by the user. For each of the files the file dialog returns, we add a row to the table widget. The table widget is listing the images the user has loaded into the application. \snippet examples/widgets/icons/mainwindow.cpp 13 \snippet examples/widgets/icons/mainwindow.cpp 14 We retrieve the image name using the QFileInfo::baseName() function that returns the base name of the file without the path, and create the first table widget item in the row. Then we add the file's complete name to the item's data. Since an item can hold several information pieces, we need to assign the file name a role that will distinguish it from other data. This role can be Qt::UserRole or any value above it. We also make sure that the item is not editable by removing the Qt::ItemIsEditable flag. Table items are editable by default. \snippet examples/widgets/icons/mainwindow.cpp 15 \snippet examples/widgets/icons/mainwindow.cpp 16 \snippet examples/widgets/icons/mainwindow.cpp 17 Then we create the second and third items in the row making the default mode Normal and the default state Off. But if the \gui {Guess Image Mode/State} option is checked, and the file name contains "_act", "_dis", or "_sel", the modes are changed to Active, Disabled, or Selected. And if the file name contains "_on", the state is changed to On. The sample files in the example's \c images subdirectory respect this naming convension. \snippet examples/widgets/icons/mainwindow.cpp 18 \snippet examples/widgets/icons/mainwindow.cpp 19 In the end we add the items to the associated row, and use the QTableWidget::openPersistentEditor() function to create comboboxes for the mode and state columns of the items. Due to the connection between the table widget's \l {QTableWidget::itemChanged()}{itemChanged()} signal and the \c changeIcon() slot, the new image is automatically converted into a pixmap and made part of the set of pixmaps available to the icon in the preview area. So, corresponding to this fact, we need to make sure that the new image's check box is enabled. \snippet examples/widgets/icons/mainwindow.cpp 6 \snippet examples/widgets/icons/mainwindow.cpp 7 The \c changeIcon() slot is called when the user alters the set of images listed in the QTableWidget, to update the QIcon object rendered by the \c IconPreviewArea. We first create a QIcon object, and then we run through the QTableWidget, which lists the images the user has loaded into the application. \snippet examples/widgets/icons/mainwindow.cpp 8 \snippet examples/widgets/icons/mainwindow.cpp 9 \snippet examples/widgets/icons/mainwindow.cpp 10 We also extract the image file's name using the QTableWidgetItem::data() function. This function takes a Qt::DataItemRole as an argument to retrieve the right data (remember that an item can hold several pieces of information) and returns it as a QVariant. Then we use the QVariant::toString() function to get the file name as a QString. To create a pixmap from the file, we need to first create an image and then convert this image into a pixmap using QPixmap::fromImage(). Once we have the final pixmap, we add it, with its associated mode and state, to the QIcon's set of available pixmaps. \snippet examples/widgets/icons/mainwindow.cpp 11 After running through the entire list of images, we change the icon of the preview area to the one we just created. \snippet examples/widgets/icons/mainwindow.cpp 20 In the \c removeAllImages() slot, we simply set the table widget's row count to zero, automatically removing all the images the user has loaded into the application. Then we update the set of pixmaps available to the preview area's icon using the \c changeIcon() slot. \image icons_images_groupbox.png Screenshot of the images group box The \c createImagesGroupBox() function is implemented to simplify the constructor. The main purpose of the function is to create a QTableWidget that will keep track of the images the user has loaded into the application. \snippet examples/widgets/icons/mainwindow.cpp 21 First we create a group box that will contain the table widget. Then we create a QTableWidget and customize it to suit our purposes. We call QAbstractItemView::setSelectionMode() to prevent the user from selecting items. The QAbstractItemView::setItemDelegate() call sets the item delegate for the table widget. We create a \c ImageDelegate that we make the item delegate for our view. The QItemDelegate class can be used to provide an editor for an item view class that is subclassed from QAbstractItemView. Using a delegate for this purpose allows the editing mechanism to be customized and developed independently from the model and view. In this example we derive \c ImageDelegate from QItemDelegate. QItemDelegate usually provides line editors, while our subclass \c ImageDelegate, provides comboboxes for the mode and state fields. \snippet examples/widgets/icons/mainwindow.cpp 22 \snippet examples/widgets/icons/mainwindow.cpp 23 Then we customize the QTableWidget's horizontal header, and hide the vertical header. \snippet examples/widgets/icons/mainwindow.cpp 24 \snippet examples/widgets/icons/mainwindow.cpp 25 At the end, we connect the QTableWidget::itemChanged() signal to the \c changeIcon() slot to ensuret that the preview area is in sync with the image table. \image icons_size_groupbox.png Screenshot of the icon size group box The \c createIconSizeGroupBox() function is called from the constructor. It creates the widgets controlling the size of the preview area's icon. \snippet examples/widgets/icons/mainwindow.cpp 26 First we create a group box that will contain all the widgets; then we create the radio buttons and the spin box. The spin box is not a regular QSpinBox but an \c IconSizeSpinBox. The \c IconSizeSpinBox class inherits QSpinBox and reimplements two functions: QSpinBox::textFromValue() and QSpinBox::valueFromText(). The \c IconSizeSpinBox is designed to handle icon sizes, e.g., "32 x 32", instead of plain integer values. \snippet examples/widgets/icons/mainwindow.cpp 27 Then we connect all of the radio buttons \l{QRadioButton::toggled()}{toggled()} signals and the spin box's \l {QSpinBox::valueChanged()}{valueChanged()} signal to the \c changeSize() slot to make sure that the size of the preview area's icon is updated whenever the user changes the icon size. In the end we put the widgets in a layout that we install on the group box. \snippet examples/widgets/icons/mainwindow.cpp 28 In the \c createActions() function we create and customize all the actions needed to implement the functionality associated with the menu entries in the application. In particular we create the \c styleActionGroup based on the currently available GUI styles using QStyleFactory. QStyleFactory::keys() returns a list of valid keys, typically including "windows", "motif", "cde", and "plastique". Depending on the platform, "windowsxp" and "macintosh" may be available. We create one action for each key, and adds the action to the action group. Also, for each action, we call QAction::setData() with the style name. We will retrieve it later using QAction::data(). \snippet examples/widgets/icons/mainwindow.cpp 29 In the \c createMenu() function, we add the previously created actions to the \gui File, \gui View and \gui Help menus. The QMenu class provides a menu widget for use in menu bars, context menus, and other popup menus. We put each menu in the application's menu bar, which we retrieve using QMainWindow::menuBar(). \snippet examples/widgets/icons/mainwindow.cpp 30 QWidgets have a \l{QWidget::contextMenuPolicy}{contextMenuPolicy} property that controls how the widget should behave when the user requests a context menu (e.g., by right-clicking). We set the QTableWidget's context menu policy to Qt::ActionsContextMenu, meaning that the \l{QAction}s associated with the widget should appear in its context menu. Then we add the \gui{Add Image} and \gui{Remove All Images} actions to the table widget. They will then appear in the table widget's context menu. \snippet examples/widgets/icons/mainwindow.cpp 31 In the \c checkCurrentStyle() function we go through the group of style actions, looking for the current GUI style. For each action, we first extract the style name using QAction::data(). Since this is only a QStyleFactory key (e.g., "macintosh"), we cannot compare it directly to the current style's class name. We need to create a QStyle object using the static QStyleFactory::create() function and compare the class name of the created QStyle object with that of the current style. As soon as we are done with a QStyle candidate, we delete it. For all QObject subclasses that use the \c Q_OBJECT macro, the class name of an object is available through its \l{QObject::metaObject()}{meta-object}. We can assume that the style is supported by QStyleFactory, but to be on the safe side we use the \c Q_ASSERT() macro to make sure that QStyleFactory::create() returned a valid pointer. \section2 IconSizeSpinBox Class Definition \snippet examples/widgets/icons/iconsizespinbox.h 0 The \c IconSizeSpinBox class is a subclass of QSpinBox. A plain QSpinBox can only handle integers. But since we want to display the spin box's values in a more sophisticated way, we need to subclass QSpinBox and reimplement the QSpinBox::textFromValue() and QSpinBox::valueFromText() functions. \image icons_size_spinbox.png Screenshot of the icon size spinbox \section2 IconSizeSpinBox Class Implementation \snippet examples/widgets/icons/iconsizespinbox.cpp 0 The constructor is trivial. \snippet examples/widgets/icons/iconsizespinbox.cpp 2 QSpinBox::textFromValue() is used by the spin box whenever it needs to display a value. The default implementation returns a base 10 representation of the \c value parameter. Our reimplementation returns a QString of the form "32 x 32". \snippet examples/widgets/icons/iconsizespinbox.cpp 1 The QSpinBox::valueFromText() function is used by the spin box whenever it needs to interpret text typed in by the user. Since we reimplement the \c textFromValue() function we also need to reimplement the \c valueFromText() function to interpret the parameter text and return the associated int value. We parse the text using a regular expression (a QRegExp). We define an expression that matches one or several digits, optionally followed by whitespace, an "x" or the times symbol, whitespace and one or several digits again. The first digits of the regular expression are captured using parentheses. This enables us to use the QRegExp::cap() or QRegExp::capturedTexts() functions to extract the matched characters. If the first and second numbers of the spin box value differ (e.g., "16 x 24"), we use the first number. When the user presses \key Enter, QSpinBox first calls QSpinBox::valueFromText() to interpret the text typed by the user, then QSpinBox::textFromValue() to present it in a canonical format (e.g., "16 x 16"). \section2 ImageDelegate Class Definition \snippet examples/widgets/icons/imagedelegate.h 0 The \c ImageDelegate class is a subclass of QItemDelegate. The QItemDelegate class provides display and editing facilities for data items from a model. A single QItemDelegate object is responsible for all items displayed in a item view (in our case, a QTableWidget). A QItemDelegate can be used to provide an editor for an item view class that is subclassed from QAbstractItemView. Using a delegate for this purpose allows the editing mechanism to be customized and developed independently from the model and view. \snippet examples/widgets/icons/imagedelegate.h 1 The default implementation of QItemDelegate creates a QLineEdit. Since we want the editor to be a QComboBox, we need to subclass QItemDelegate and reimplement the QItemDelegate::createEditor(), QItemDelegate::setEditorData() and QItemDelegate::setModelData() functions. \snippet examples/widgets/icons/imagedelegate.h 2 The \c emitCommitData() slot is used to emit the QImageDelegate::commitData() signal with the appropriate argument. \section2 ImageDelegate Class Implementation \snippet examples/widgets/icons/imagedelegate.cpp 0 The constructor is trivial. \snippet examples/widgets/icons/imagedelegate.cpp 1 The default QItemDelegate::createEditor() implementation returns the widget used to edit the item specified by the model and item index for editing. The parent widget and style option are used to control the appearance of the editor widget. Our reimplementation create and populate a combobox instead of the default line edit. The contents of the combobox depends on the column in the table for which the editor is requested. Column 1 contains the QIcon modes, whereas column 2 contains the QIcon states. In addition, we connect the combobox's \l {QComboBox::activated()}{activated()} signal to the \c emitCommitData() slot to emit the QAbstractItemDelegate::commitData() signal whenever the user chooses an item using the combobox. This ensures that the rest of the application notices the change and updates itself. \snippet examples/widgets/icons/imagedelegate.cpp 2 The QItemDelegate::setEditorData() function is used by QTableWidget to transfer data from a QTableWidgetItem to the editor. The data is stored as a string; we use QComboBox::findText() to locate it in the combobox. Delegates work in terms of models, not items. This makes it possible to use them with any item view class (e.g., QListView, QListWidget, QTreeView, etc.). The transition between model and items is done implicitly by QTableWidget; we don't need to worry about it. \snippet examples/widgets/icons/imagedelegate.cpp 3 The QItemDelegate::setEditorData() function is used by QTableWidget to transfer data back from the editor to the \l{QTableWidgetItem}. \snippet examples/widgets/icons/imagedelegate.cpp 4 The \c emitCommitData() slot simply emit the QAbstractItemDelegate::commitData() signal for the editor that triggered the slot. This signal must be emitted when the editor widget has completed editing the data, and wants to write it back into the model. */