/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of this ** file. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example script/calculator \title QtScript Calculator Example In this simple QtScript example, we show how to implement the functionality of a calculator widget. \image qtscript-calculator-example.png The program logic in this example is a fairly straight port of the logic in the C++ \l{Calculator Example}. The graphical user interface is defined in a UI file. The C++ part of the example consists of four steps: \list \o Evaluate the script code that defines the \c{Calculator} class. \snippet examples/script/calculator/main.cpp 0a \snippet examples/script/calculator/main.cpp 0b \o Create a widget from the UI file using QUiLoader. \snippet examples/script/calculator/main.cpp 1 \o Call the Calculator constructor function to create a new \c{Calculator} script object, passing the widget as argument. \snippet examples/script/calculator/main.cpp 2 \o Show the widget and start the application event loop. \snippet examples/script/calculator/main.cpp 3 \endlist On the script side, the \c{Calculator} constructor function initializes the instance variables of the new \c{Calculator} object, and connects the clicked() signal of the form's buttons to corresponding functions defined in the \c{Calculator} prototype object; the effect is that when a button is clicked, the proper script function will be invoked to carry out the operation. \snippet examples/script/calculator/calculator.js 0 A \c{Calculator} object is just a plain script object; it is not a widget. Instead, it stores a reference to the calculator form (the widget) in an instance variable, \c{ui}. The calculator script functions can access components of the form by referring to the proper children of the \c{ui} member. \snippet examples/script/calculator/calculator.js 1 The digitClicked() function is called when a digit button is clicked, with the input digit as argument. \snippet examples/script/calculator/calculator.js 2 The changeSign() function shows how we retrieve the text property of the calculator's display, change it appropriately, and write back the new value. */