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Our \c{ByteArray} class will have the right semantics; objects will use only the amount of memory that is really needed (a byte is stored as a byte, not as a floating-point number or a Unicode character) and can be passed directly to C++ slots taking QByteArray arguments (no costly conversion necessary). \section1 ByteArray Class In Use When the \c{ByteArray} class has been made available to the scripting environment, \c{ByteArray} objects can be constructed like so: \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 0 \c{ByteArray} objects behave similar to normal \c{Array} objects. Every \c{ByteArray} object has a \c{length} property, that holds the length of the array. If a new value is assigned to the \c{length} property, the array is resized. If the array is enlarged, the new bytes are initialized to 0. (This is a difference from normal \c{Array} objects; \c{ByteArray} objects are always dense arrays.) Use normal array operations to read or write bytes in the array. The following code sets all the bytes of an array to a certain value: \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 1 When assigning a value to an array element, the value is truncated to eight bits: \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 2 Like normal \c{Array} objects, if the array index is greater than the current length of the array, the array is resized accordingly: \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 3 Property names that aren't valid array indexes are treated like normal object properties (again, the same is the case for normal \c{Array} objects); in other words, it's perfectly fine to do something like this: \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 4 The above assignment won't affect the contents of the array, but will rather assign a value to the object property named "foo". \c{ByteArray} objects have a set of methods: chop(), equals(), left(), mid(), toBase64() and so on. These map directly onto the corresponding methods in QByteArray. \snippet doc/src/snippets/code/doc_src_examples_qtscriptcustomclass.qdoc 5 \section1 ByteArray Class Implementation To implement the \c{ByteArray} script class in C++, we create a subclass of QScriptClass, called ByteArrayClass, and reimplement the virtual functions from QScriptClass. We also provide a Qt Script constructor function suitable for being added to a QScriptEngine's environment. The ByteArrayClass constructor prepares the script class: \snippet examples/script/customclass/bytearrayclass.cpp 0 First, the constructor registers a pair of conversion functions, so that C++ QByteArray objects and Qt Script \c{ByteArray} objects can move seamlessly between the C++ side and the script side. For example, if a \c{ByteArray} object is passed to a C++ slot that takes a QByteArray argument, the actual QByteArray that the \c{ByteArray} object wraps will be passed correctly. Second, we store a handle to the string "length", so that we can quickly compare a given property name to "length" later on. Third, we initialize the standard \c{ByteArray} prototype, to be returned by our prototype() reimplementation later on. (The implementation of the prototype is discussed later.) Fourth, we initialize a constructor function for \c{ByteArray}, to be returned by the constructor() function. We set the internal data of the constructor to be a pointer to this ByteArrayClass object, so that the constructor, when it is invoked, can extract the pointer and use it to create a new \c{ByteArray} object. \snippet examples/script/customclass/bytearrayclass.cpp 1 The newInstance() function isn't part of the QScriptClass API; its purpose is to offer a convenient way to construct a \c{ByteArray} object from an existing QByteArray. We store the QByteArray as the internal data of the new object, and return the new object. QScriptEngine::newObject() will call the prototype() function of our class, ensuring that the prototype of the new object will be the standard \c{ByteArray} prototype. \snippet examples/script/customclass/bytearrayclass.cpp 2 construct() is the native function that will act as a constructor for \c{ByteArray} in scripts. We extract the pointer to the class, then call a newInstance() overload that takes an initial size as argument, and return the new script object. \snippet examples/script/customclass/bytearrayclass.cpp 3 queryProperty() is the function that Qt Script will call whenever someone tries to access a property of a \c{ByteArray} object. We first get a pointer to the underlying QByteArray. We check if the property being accessed is the special \c{length} property; if so, we return, indicating that we will handle every kind of access to this property (e.g. both read and write). Otherwise, we attempt to convert the property name to an array index. If this fails, we return, indicating that we don't want to handle this property. Otherwise, we have a valid array index, and store it in the \c{id} argument, so that we don't have to recompute it in e.g. property() or setProperty(). If the index is greater than or equal to the QByteArray's size, we indicate that we don't want to handle read access (but we still want to handle writes, if requested). \snippet examples/script/customclass/bytearrayclass.cpp 4 In the property() reimplementation, we do similar checks as in queryProperty() to find out which property is being requested, and then return the value of that property. \snippet examples/script/customclass/bytearrayclass.cpp 5 The setProperty() reimplementation has a structure that is similar to property(). If the \c{length} property is being set, we resize the underlying QByteArray to the given length. Otherwise, we grab the array index that was calculated in the queryProperty() function, enlarge the array if necessary, and write the given value to the array. \snippet examples/script/customclass/bytearrayclass.cpp 6 The propertyFlags() reimplementation specifies that the \c{length} property can't be deleted, and that it is not enumerable. Array elements can't be deleted. \snippet examples/script/customclass/bytearrayclass.cpp 7 We want the array elements to show up when a \c{ByteArray} object is used in for-in statements and together with QScriptValueIterator. Therefore, we reimplement the newIterator() function and have it return a new iterator for a given \c{ByteArray}. \section1 ByteArray Iterator Implementation \snippet examples/script/customclass/bytearrayclass.cpp 8 The \c{ByteArrayClassPropertyIterator} class is simple. It maintains an index into the underlying QByteArray, and checks and updates the index in hasNext(), next() and so on. \section1 ByteArray Prototype Implementation The prototype class, ByteArrayPrototype, implements the \c{ByteArray} functions as slots. \snippet examples/script/customclass/bytearrayprototype.h 0 There is a small helper function, thisByteArray(), that returns a pointer to the QByteArray being operated upon: \snippet examples/script/customclass/bytearrayprototype.cpp 0 The slots simply forward the calls to the QByteArray. Examples: \snippet examples/script/customclass/bytearrayprototype.cpp 1 The remove() function is noteworthy; if we look at QByteArray::remove(), we see that it should return a reference to the QByteArray itself (i.e. not a copy). To get the same behavior in scripts, we return the script object (thisObject()). */