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However, for specific data types, it is sometimes necessary to use a custom delegate to either display the data in a specific way, or allow the user to edit it with a custom control. \image spinboxdelegate-example.png This concepts behind this example are covered in the \l{model-view-delegate.html}{Delegate Classes} chapter of the \l{model-view-programming.html}{Model/View Programming} overview. \section1 SpinBoxDelegate Class Definition The definition of the delegate is as follows: \snippet examples/itemviews/spinboxdelegate/delegate.h 0 The delegate class declares only those functions that are needed to create an editor widget, display it at the correct location in a view, and communicate with a model. Custom delegates can also provide their own painting code by reimplementing the \c paintEvent() function. \section1 SpinBoxDelegate Class Implementation Since the delegate is stateless, the constructor only needs to call the base class's constructor with the parent QObject as its argument: \snippet examples/itemviews/spinboxdelegate/delegate.cpp 0 Since the delegate is a subclass of QItemDelegate, the data it retrieves from the model is displayed in a default style, and we do not need to provide a custom \c paintEvent(). The \c createEditor() function returns an editor widget, in this case a spin box that restricts values from the model to integers from 0 to 100 inclusive. \snippet examples/itemviews/spinboxdelegate/delegate.cpp 1 We install an event filter on the spin box to ensure that it behaves in a way that is consistent with other delegates. The implementation for the event filter is provided by the base class. The \c setEditorData() function reads data from the model, converts it to an integer value, and writes it to the editor widget. \snippet examples/itemviews/spinboxdelegate/delegate.cpp 2 Since the view treats delegates as ordinary QWidget instances, we have to use a static cast before we can set the value in the spin box. The \c setModelData() function reads the contents of the spin box, and writes it to the model. \snippet examples/itemviews/spinboxdelegate/delegate.cpp 3 We call \l{QSpinBox::interpretText()}{interpretText()} to make sure that we obtain the most up-to-date value in the spin box. The \c updateEditorGeometry() function updates the editor widget's geometry using the information supplied in the style option. This is the minimum that the delegate must do in this case. \snippet examples/itemviews/spinboxdelegate/delegate.cpp 4 More complex editor widgets may divide the rectangle available in \c{option.rect} between different child widgets if required. \section1 The Main Function This example is written in a slightly different way to many of the other examples supplied with Qt. To demonstrate the use of a custom editor widget in a standard view, it is necessary to set up a model containing some arbitrary data and a view to display it. We set up the application in the normal way, construct a standard item model to hold some data, set up a table view to use the data in the model, and construct a custom delegate to use for editing: \snippet examples/itemviews/spinboxdelegate/main.cpp 0 The table view is informed about the delegate, and will use it to display each of the items. Since the delegate is a subclass of QItemDelegate, each cell in the table will be rendered using standard painting operations. We insert some arbitrary data into the model for demonstration purposes: \snippet examples/itemviews/spinboxdelegate/main.cpp 1 \snippet examples/itemviews/spinboxdelegate/main.cpp 2 Finally, the table view is displayed with a window title, and we start the application's event loop: \snippet examples/itemviews/spinboxdelegate/main.cpp 3 Each of the cells in the table can now be edited in the usual way, but the spin box ensures that the data returned to the model is always constrained by the values allowed by the spin box delegate. */