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For this we need two classes: FortuneServer, a QTcpServer subclass, and FortuneThread, which inherits QThread. \snippet examples/network/threadedfortuneserver/fortuneserver.h 0 FortuneServer inherits QTcpServer and reimplements QTcpServer::incomingConnection(). We also use it for storing the list of random fortunes. \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 0 We use FortuneServer's constructor to simply generate the list of fortunes. \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 1 Our implementation of QTcpServer::incomingConnection() creates a FortuneThread object, passing the incoming socket descriptor and a random fortune to FortuneThread's constructor. By connecting FortuneThread's finished() signal to QObject::deleteLater(), we ensure that the thread gets deleted once it has finished. We can then call QThread::start(), which starts the thread. \snippet examples/network/threadedfortuneserver/fortunethread.h 0 Moving on to the FortuneThread class, this is a QThread subclass whose job is to write the fortune to the connected socket. The class reimplements QThread::run(), and it has a signal for reporting errors. \snippet examples/network/threadedfortuneserver/fortunethread.cpp 0 FortuneThread's constructor simply stores the socket descriptor and fortune text, so that they are available for run() later on. \snippet examples/network/threadedfortuneserver/fortunethread.cpp 1 The first thing our run() function does is to create a QTcpSocket object on the stack. What's worth noticing is that we are creating this object inside the thread, which automatically associates the socket to the thread's event loop. This ensures that Qt will not try to deliver events to our socket from the main thread while we are accessing it from FortuneThread::run(). \snippet examples/network/threadedfortuneserver/fortunethread.cpp 2 The socket is initialized by calling QTcpSocket::setSocketDescriptor(), passing our socket descriptor as an argument. We expect this to succeed, but just to be sure, (although unlikely, the system may run out of resources,) we catch the return value and report any error. \snippet examples/network/threadedfortuneserver/fortunethread.cpp 3 As with the \l{network/fortuneserver}{Fortune Server} example, we encode the fortune into a QByteArray using QDataStream. \snippet examples/network/threadedfortuneserver/fortunethread.cpp 4 But unlike the previous example, we finish off by calling QTcpSocket::waitForDisconnected(), which blocks the calling thread until the socket has disconnected. Because we are running in a separate thread, the GUI will remain responsive. \sa {Fortune Server Example}, {Fortune Client Example}, {Blocking Fortune Client Example} */