/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example statemachine/twowaybutton \title Two-way Button Example The Two-way button example shows how to use \l{The State Machine Framework} to implement a simple state machine that toggles the current state when a button is clicked. \snippet examples/statemachine/twowaybutton/main.cpp 0 The application's main() function begins by constructing the application object, a button and a state machine. \snippet examples/statemachine/twowaybutton/main.cpp 1 The state machine has two states; \c on and \c off. When either state is entered, the text of the button will be set accordingly. \snippet examples/statemachine/twowaybutton/main.cpp 2 When the state machine is in the \c off state and the button is clicked, it will transition to the \c on state; when the state machine is in the \c on state and the button is clicked, it will transition to the \c off state. \snippet examples/statemachine/twowaybutton/main.cpp 3 The states are added to the state machine; they become top-level (sibling) states. \snippet examples/statemachine/twowaybutton/main.cpp 4 The initial state is \c off; this is the state the state machine will immediately transition to once the state machine is started. \snippet examples/statemachine/twowaybutton/main.cpp 5 Finally, the button is resized and made visible, and the application event loop is entered. */