/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \example statemachine/twowaybutton \title Two-way Button Example \brief The Two-way button example shows how to use \l{The State Machine Framework} to implement a simple state machine that toggles the current state when a button is clicked. \snippet examples/statemachine/twowaybutton/main.cpp 0 The application's main() function begins by constructing the application object, a button and a state machine. \snippet examples/statemachine/twowaybutton/main.cpp 1 The state machine has two states; \c on and \c off. When either state is entered, the text of the button will be set accordingly. \snippet examples/statemachine/twowaybutton/main.cpp 2 When the state machine is in the \c off state and the button is clicked, it will transition to the \c on state; when the state machine is in the \c on state and the button is clicked, it will transition to the \c off state. \snippet examples/statemachine/twowaybutton/main.cpp 3 The states are added to the state machine; they become top-level (sibling) states. \snippet examples/statemachine/twowaybutton/main.cpp 4 The initial state is \c off; this is the state the state machine will immediately transition to once the state machine is started. \snippet examples/statemachine/twowaybutton/main.cpp 5 Finally, the button is resized and made visible, and the application event loop is entered. */