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When a timer fires, the application sends a QTimerEvent, and the flow of control leaves the event loop until the timer event is processed. This implies that a timer cannot fire while your application is busy doing something else. In other words: the accuracy of timers depends on the granularity of your application. In multithreaded applications, you can use the timer mechanism in any thread that has an event loop. To start an event loop from a non-GUI thread, use QThread::exec(). Qt uses the object's \l{QObject::thread()}{thread affinity} to determine which thread will deliver the QTimerEvent. Because of this, you must start and stop all timers in the object's thread; it is not possible to start timers for objects in another thread. The upper limit for the interval value is determined by the number of milliseconds that can be specified in a signed integer (in practice, this is a period of just over 24 days). The accuracy depends on the underlying operating system. Windows 98 has 55 millisecond accuracy; other systems that we have tested can handle 1 millisecond intervals. The main API for the timer functionality is QTimer. That class provides regular timers that emit a signal when the timer fires, and inherits QObject so that it fits well into the ownership structure of most GUI programs. The normal way of using it is like this: \snippet doc/src/snippets/timers/timers.cpp 0 \snippet doc/src/snippets/timers/timers.cpp 1 \snippet doc/src/snippets/timers/timers.cpp 2 The QTimer object is made into a child of this widget so that, when this widget is deleted, the timer is deleted too. Next, its \l{QTimer::}{timeout()} signal is connected to the slot that will do the work, it is started with a value of 1000 milliseconds, indicating that it will time out every second. QTimer also provides a static function for single-shot timers. For example: \snippet doc/src/snippets/timers/timers.cpp 3 200 milliseconds (0.2 seconds) after this line of code is executed, the \c updateCaption() slot will be called. For QTimer to work, you must have an event loop in your application; that is, you must call QCoreApplication::exec() somewhere. Timer events will be delivered only while the event loop is running. In multithreaded applications, you can use QTimer in any thread that has an event loop. To start an event loop from a non-GUI thread, use QThread::exec(). Qt uses the timer's \l{QObject::thread()}{thread affinity} to determine which thread will emit the \l{QTimer::}{timeout()} signal. Because of this, you must start and stop the timer in its thread; it is not possible to start a timer from another thread. The \l{widgets/analogclock}{Analog Clock} example shows how to use QTimer to redraw a widget at regular intervals. From \c{AnalogClock}'s implementation: \snippet examples/widgets/analogclock/analogclock.cpp 0 \snippet examples/widgets/analogclock/analogclock.cpp 2 \snippet examples/widgets/analogclock/analogclock.cpp 3 \snippet examples/widgets/analogclock/analogclock.cpp 4 \snippet examples/widgets/analogclock/analogclock.cpp 5 \snippet examples/widgets/analogclock/analogclock.cpp 6 \dots \snippet examples/widgets/analogclock/analogclock.cpp 7 Every second, QTimer will call the QWidget::update() slot to refresh the clock's display. If you already have a QObject subclass and want an easy optimization, you can use QBasicTimer instead of QTimer. With QBasicTimer, you must reimplement \l{QObject::timerEvent()}{timerEvent()} in your QObject subclass and handle the timeout there. The \l{widgets/wiggly}{Wiggly} example shows how to use QBasicTimer. */