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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qt-embedded-porting-operatingsystem.html \title Porting Qt for Embedded Linux to Another Operating System \ingroup qt-embedded-linux \l{Qt for Embedded Linux} is reasonably platform-independent, making use of the standard C library and some POSIX functions, but only a Linux implementation is publically available. If you are looking for a non-Linux commercial implementation, it is worth contacting \l {mailto:qt-info@nokia.com}{qt-info@nokia.com} to see if we can help. There are several issues to be aware of if you plan to do your own port to another operating system. In particular you must resolve \l{Qt for Embedded Linux}'s shared memory and semaphores (used to share window regions), and you must provide something similar to Unix-domain sockets for inter-application communication. You must also provide a screen driver, and if you want to implement sound you must provide your own sound server. Finally you must modify the event dispatcher used by \l{Qt for Embedded Linux}. Contents: \tableofcontents \section1 Shared Memory and Semaphores \l{Qt for Embedded Linux} uses System V IPC (shared memory and semaphores) to share window regions between client and server. When porting, something similar must be provided; otherwise it will not be possible to run multiple applications. System V semaphores are also used for synchronizing access to the framebuffer. \list \o Modify \c qsharedmemory_p.cpp \o Modify \c qlock_qws.cpp \o Modify \c qwslock.cpp \endlist \section1 Inter-Application Communication To communicate between applications, \l{Qt for Embedded Linux} uses the Unix-domain sockets. When porting, something similar must be provided; otherwise it will not be possible to run multiple applications. It should be possible to use message queues or similar mechanisms to achieve this. With the exception of QCOP messages, individual messages should be no more than a few bytes in length (QCOP messages are generated by the client applications and not Qt for Embedded Linux). \list \o Modify \c qwssocket_qws.cpp \endlist \section1 Screen Management When rendering, the default behavior in \l{Qt for Embedded Linux} is for each client to render its widgets into memory while the server is responsible for putting the contents of the memory onto the screen using the screen driver. When porting, a new screen driver must be implemented, providing a byte pointer to a memory-mapped framebuffer and information about width, height and bit depth (the latter information can most likely be hard-coded). \list \o Reimplement \c qscreen_qws.cpp \endlist \section1 Sound Management To implement sound, \l{Qt for Embedded Linux} uses a Linux style device (\c /dev/dsp). If you want to use the \l{Qt for Embedded Linux} sound server on another platform you must reimplement it. \list \o Reimplement \c qsoundqss_qws.cpp \endlist \section1 Event Dispatching \l{Qt for Embedded Linux} uses an event dispatcher to pass events to and from the \l{Qt for Embedded Linux} server application. Reimplement the \c select() function to enable \l{Qt for Embedded Linux} to dispatch events on your platform. \list \o Modify \c qeventdispatcher_qws.cpp \endlist */ /*! \page qt-embedded-porting-device.html \title Porting Qt for Embedded Linux to a New Architecture \ingroup qt-embedded-linux When porting \l{Qt for Embedded Linux} to a new architecture there are several issues to be aware of: You must provide suitable hardware drivers, and you must ensure to implement platform dependent atomic operations to enable multithreading on the new architecture. \section1 Hardware Drivers When running a \l{Qt for Embedded Linux} application, it either runs as a server or connects to an existing server. All system generated events, including keyboard and mouse events, are passed to the server application which then propagates the event to the appropriate client. When rendering, the default behavior is for each client to render its widgets into memory while the server is responsible for putting the contents of the memory onto the screen. The various hardware drivers are loaded by the server application when it starts running, using Qt's \l {How to Create Qt Plugins}{plugin system}. Derive from the QWSMouseHandler, QWSKeyboardHandler and QScreen classes to create a custom mouse, keyboard and screen driver respectively. To load the drivers into the server application at runtime, you must also create corresponding plugins. See the following documentation for more details: \list \o \l{Qt for Embedded Linux Pointer Handling}{Pointer Handling} \o \l{Qt for Embedded Linux Character Input}{Character Input} \o \l{Qt for Embedded Linux Display Management}{Display Management} \endlist \section1 Atomic Operations Qt uses an optimization called \l {Implicitly Shared Classes}{implicit sharing} for many of its value classes; implicitly shared classes can safely be copied across threads. This technology is implemented using atomic operations; i.e., \l{Qt for Embedded Linux} requires that platform-specific atomic operations are implemented to support Linux. When porting \l{Qt for Embedded Linux} to a new architecture, it is important to ensure that the platform-specific atomic operations are implemented in a corresponding header file, and that this file is located in Qt's \c src/corelib/arch directory. See the \l {Implementing Atomic Operations}{atomic operations} documentation for more details. */