/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: http://www.gnu.org/copyleft/fdl.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \group qtce \title Qt for Windows CE \ingroup qt-embedded \brief Documents related to Qt for Windows CE Qt for Windows CE is a C++ framework for GUI and application development for embedded devices running Windows CE. It runs on a variety of processors, including ARM, Intel x86, MIPS and SH-4. \table 100% \header \o Getting Started \o Reference \o Performance and Optimization \row \o \list \o \l {Qt for Windows CE Requirements} \o \l {Installing Qt for Windows CE} \o \l {Windows CE - Introduction to using Qt}{Introduction to using Qt} \endlist \o \list \o \l {Windows CE - Using shadow builds}{Using shadow builds} \o \l {Windows CE - Working with Custom SDKs}{Working with Custom SDKs} \endlist \o \list \o \l {Qt for Windows CE Hardware Accelerated Graphics}{Hardware Accelerated Graphics} \o \l {Qt Performance Tuning} \o \l {Fine-Tuning Features in Qt} \endlist \endtable */ /*! \page wince-with-qt-introduction.html \title Windows CE - Introduction to using Qt \brief An introduction to Qt for Windows CE developers. \ingroup qtce \tableofcontents \section1 Required tools In order to use Qt for Windows CE you need to have Visual Studio 2005 or 2008 and at least one of the supported Windows CE/Mobile SDKs installed. Note, that the Visual Studio 2008 Standard Edition doesn't come with Windows CE support. You will need the Professional Edition, if you're using Visual Studio 2008. We recommend the \e{Windows Mobile 5.0 SDK for Pocket PC} SDK available \l{http://www.microsoft.com/downloads/details.aspx?FamilyID=83a52af2-f524-4ec5-9155-717cbe5d25ed&DisplayLang=en}{here}. \section1 Installing Qt Follow the instructions found in \l{Installing Qt for Windows CE}. \section1 Building your own applications If you are new to Qt development, have a look at \l{How to Learn Qt} and \l{Tutorials}. In general there is little or no difference in developing Qt applications for Windows CE compared to any of the other platforms supported by Qt. Once you have a \c .pro file, there are two ways of building your application. You can either do it on the command line or inside of Visual Studio. To do it on the command line, simply write: \snippet doc/src/snippets/code/doc_src_wince-introduction.qdoc 0 To build the project inside of Visual Studio, on the command line write: \snippet doc/src/snippets/code/doc_src_wince-introduction.qdoc 1 then start Visual Studio with the generated \c .vcproj or \c .sln file and select \e{Build project}. For more information on how to use qmake have a look at the \l {qmake Tutorial}. \section1 Running the application In order to run the application, it needs to be deployed on the Windows CE/Mobile device you want to test it for. This can either be done manually or automated using Visual Studio. To do it manually, simply copy the executable, the Qt \c{.dll} files needed for the application to run, and the C-runtime library into a folder on the device, and then click on the executable to start the program. You can either use the \e Explorer found in ActiveSync or the \e{Remote File Viewer} found in Visual Studio to do this. Visual Studio can do this step automatically for you as well. If you have built the project inside Visual Studio, simply select \e Deploy and then \e Debug to deploy and then run the application. You can change the device type by changing the \e{Target Device} specified in the Visual Studio toolbar. Further information on deploying Qt applications for Windows can be found in the \l{Deploying an Application on Windows} {deployment document}. */