/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:FDL$ ** GNU Free Documentation License ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms ** and conditions contained in a signed written agreement between you ** and Nokia. ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page porting4-dnd.html \title Porting to Qt 4 - Drag and Drop \contentspage {Porting Guides}{Contents} \previouspage Porting to Qt 4 - Virtual Functions \nextpage Porting UI Files to Qt 4 \ingroup porting \brief An overview of the porting process for applications that use drag and drop. Qt 4 introduces a new set of classes to handle drag and drop operations that aim to be easier to use than their counterparts in Qt 3. As a result, the way that drag and drop is performed is quite different to the way developers of Qt 3 applications have come to expect. In this guide, we show the differences between the old and new APIs and indicate where applications need to be changed when they are ported to Qt 4. \tableofcontents \section1 Dragging In Qt 3, drag operations are encapsulated by \c QDragObject (see Q3DragObject) and its subclasses. These objects are typically constructed on the heap in response to mouse click or mouse move events, and ownership of them is transferred to Qt so that they can be deleted when the corresponding drag and drop operations have been completed. The drag source has no control over how the drag and drop operation is performed once the object's \l{Q3DragObject::}{drag()} function is called, and it receives no information about how the operation ended. \snippet doc/src/snippets/code/doc_src_dnd.cpp 0 Similarly, in Qt 4, drag operations are also initiated when a QDrag object is constructed and its \l{QDrag::}{exec()} function is called. In contrast, these objects are typically constructed on the stack rather than the heap since each drag and drop operation is performed synchronously as far as the drag source is concerned. One key benefit of this is that the drag source can receive information about how the operation ended from the value returned by \l{QDrag::}{exec()}. \snippet doc/src/snippets/porting4-dropevents/window.cpp 2 \snippet doc/src/snippets/porting4-dropevents/window.cpp 3 \dots 8 \snippet doc/src/snippets/porting4-dropevents/window.cpp 4 \snippet doc/src/snippets/porting4-dropevents/window.cpp 5 A key difference in the above code is the use of the QMimeData class to hold information about the data that is transferred. Qt 3 relies on subclasses of \c QDragObject to provide support for specific MIME types; in Qt 4, the use of QMimeData as a generic container for data makes the relationship between MIME type and data more tranparent. QMimeData is described in more detail later in this document. \section1 Dropping In both Qt 3 and Qt 4, it is possible to prepare a custom widget to accept dropped data by enabling the \l{QWidget::}{acceptDrops} property of a widget, usually in the widget's constructor. As a result, the widget will receive drag enter events that can be handled by its \l{QWidget::}{dragEnterEvent()} function. As in Qt 3, custom widgets in Qt 4 handle these events by determining whether the data supplied by the drag and drop operation can be dropped onto the widget. Since the classes used to encapsulate MIME data are different in Qt 3 and Qt 4, the exact implementations differ. In Qt 3, the drag enter event is handled by checking whether each of the standard \c QDragObject subclasses can decode the data supplied, and indicating success or failure of these checks via the event's \l{QDragEnterEvent::}{accept()} function, as shown in this simple example: \snippet doc/src/snippets/code/doc_src_dnd.cpp 1 In Qt 4, you can examine the MIME type describing the data to determine whether the widget should accept the event or, for common data types, you can use convenience functions: \snippet doc/src/snippets/porting4-dropevents/window.cpp 0 The widget has some control over the type of drag and drop operation to be performed. In the above code, the action proposed by the drag source is accepted, but \l{Drag and Drop#Overriding Proposed Actions}{this can be overridden} if required. In both Qt 3 and Qt 4, it is necessary to accept a given drag event in order to receive the corresponding drop event. A custom widget in Qt 3 that can accept dropped data in the form of text or images might provide an implementation of \l{QWidget::}{dropEvent()} that looks like the following: \snippet doc/src/snippets/code/doc_src_dnd.cpp 2 In Qt 4, the event is handled in a similar way: \snippet doc/src/snippets/porting4-dropevents/window.cpp 1 It is also possible to extract data stored for a particular MIME type if it was specified by the drag source. \section1 MIME Types and Data In Qt 3, data to be transferred in drag and drop operations is encapsulated in instances of \c QDragObject and its subclasses, representing specific data formats related to common MIME type and subtypes. In Qt 4, only the QMimeData class is used to represent data, providing a container for data stored in multiple formats, each associated with a relevant MIME type. Since arbitrary MIME types can be specified, there is no need for an extensive class hierarchy to represent different kinds of information. Additionally, QMimeData it provides some convenience functions to allow the most common data formats to be stored and retrieved with less effort than for arbitrary MIME types. */