/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qt4-threads.html \title Thread Support in Qt 4 \contentspage {What's New in Qt 4}{Home} \previouspage The Qt 4 Style API Qt 4 makes it easier than ever to write multithreaded applications. More classes have been made usable from non-GUI threads, and the signals and slots mechanism can now be used to communicate between threads. \section1 General Overview QThread now inherits QObject. It emits signals to indicate that the thread started or finished executing, and provides a few slots as well. Each thread can now have its own event loop. The initial thread starts its event loops using QCoreApplication::exec(); other threads can start an event loop using QThread::exec(). Like QCoreApplication, QThread also provides an \l{QThread::exit()}{exit(int)} function and a \l{QThread::quit()}{quit()} slot. An event loop in a thread makes it possible for the thread to use certain non-GUI Qt classes that require the presence of an event loop (such as QTimer, QTcpSocket, and QProcess). It also makes it possible to connect signals from any threads to slots of a specific thread. When a signal is emitted, the slot isn't called immediately; instead, it is invoked when control returns to the event loop of the thread to which the object belongs. The slot is executed in the thread where the receiver object lives. See QObject::connect() for details. Qt 4 also introduces a new synchronization class: QReadWriteLock. It is similar to QMutex, except that it distinguishes between "read" and "write" access to shared data and allows multiple readers to access the data simultaneously. Using QReadWriteLock instead of QMutex when it is possible can make multithreaded programs more concurrent. Since Qt 4, \l{implicitly shared} classes can safely be copied across threads, like any other value classes. They are fully reentrant. This is implemented using atomic reference counting operations, which are implemented in assembly language for the different platforms supported by Qt. Atomic reference counting is very fast, much faster than using a mutex. See \l{Thread Support in Qt} for more information. \section1 Comparison with Qt 3 Earlier versions of Qt offered an option to build the library without thread support. In Qt 4, threads are always enabled. Qt 3 had a class called \c QDeepCopy that you could use to take a deep copy of an implicitly shared object. In Qt 4, the atomic reference counting makes this class superfluous. */