/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] #include #include #include class Employee { public: Employee(): s(0) {} Employee( const QString& name, int salary ) : n( name ), s( salary ) { } QString name() const { return n; } int salary() const { return s; } void setSalary( int salary ) { s = salary; } private: QString n; int s; }; int main() { typedef Q3ValueVector EmployeeVector; EmployeeVector vec( 3 ); // vector of 3 Employees vec[0] = Employee( "Bill", 50000 ); vec[1] = Employee( "Steve", 80000 ); vec[2] = Employee( "Ron", 60000 ); Employee joe( "Joe", 50000 ); vec.push_back( joe ); // vector expands to accommodate 4 Employees joe.setSalary( 70000 ); EmployeeVector::iterator it; for( it = vec.begin(); it != vec.end(); ++it ) printf( "%s earns %d\n", (*it).name().latin1(), (*it).salary() ); return 0; } //! [0] //! [1] Bill earns 50000 Steve earns 80000 Ron earns 60000 Joe earns 50000 //! [1] //! [2] Q3ValueVector vec1; // an empty vector vec1[10] = 4; // WARNING: undefined, probably a crash Q3ValueVector vec2(25); // initialize with 25 elements vec2[10] = "Dave"; // OK //! [2] //! [3] void func( Q3ValueVector& vec ) { if ( vec.size() > 10 ) { vec[9] = 99; // OK } }; //! [3] //! [4] Q3ValueVector vec( 3 ); vec.push_back( 1 ); vec.push_back( 2 ); vec.push_back( 3 ); ... if ( !vec.empty() ) { // OK: modify the first element int& i = vec.front(); i = 18; } ... Q3ValueVector dvec; double d = dvec.back(); // undefined behavior //! [4]