//! [0] QPrinter pr; if (pr.setup()) { QPainter p(&pr); canvas.drawArea(canvas.rect(), &p); } //! [0] //! [1] void MyCanvasView::contentsMousePressEvent(QMouseEvent* e) { Q3CanvasItemList l = canvas()->collisions(e->pos()); for (Q3CanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { if ((*it)->rtti() == Q3CanvasRectangle::RTTI) qDebug("A Q3CanvasRectangle lies somewhere at this point"); } } //! [1] //! [2] QMatrix wm; wm.scale(2, 2); // Zooms in by 2 times wm.rotate(90); // Rotates 90 degrees counter clockwise // around the origin. wm.translate(0, -canvas->height()); // moves the canvas down so what was visible // before is still visible. myCanvasView->setWorldMatrix(wm); //! [2] //! [3] QRect rc = QRect(myCanvasView->contentsX(), myCanvasView->contentsY(), myCanvasView->visibleWidth(), myCanvasView->visibleHeight()); QRect canvasRect = myCanvasView->inverseWorldMatrix().mapRect(rc); //! [3] //! [4] Q3CanvasItem* item; // Find an item, e.g. with Q3CanvasItem::collisions(). ... if (item->rtti() == MySprite::RTTI) { MySprite* s = (MySprite*)item; if (s->isDamagable()) s->loseHitPoints(1000); if (s->isHot()) myself->loseHitPoints(1000); ... } //! [4]