/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] QPrinter pr; if (pr.setup()) { QPainter p(&pr); canvas.drawArea(canvas.rect(), &p); } //! [0] //! [1] void MyCanvasView::contentsMousePressEvent(QMouseEvent* e) { Q3CanvasItemList l = canvas()->collisions(e->pos()); for (Q3CanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { if ((*it)->rtti() == Q3CanvasRectangle::RTTI) qDebug("A Q3CanvasRectangle lies somewhere at this point"); } } //! [1] //! [2] QMatrix wm; wm.scale(2, 2); // Zooms in by 2 times wm.rotate(90); // Rotates 90 degrees counter clockwise // around the origin. wm.translate(0, -canvas->height()); // moves the canvas down so what was visible // before is still visible. myCanvasView->setWorldMatrix(wm); //! [2] //! [3] QRect rc = QRect(myCanvasView->contentsX(), myCanvasView->contentsY(), myCanvasView->visibleWidth(), myCanvasView->visibleHeight()); QRect canvasRect = myCanvasView->inverseWorldMatrix().mapRect(rc); //! [3] //! [4] Q3CanvasItem* item; // Find an item, e.g. with Q3CanvasItem::collisions(). ... if (item->rtti() == MySprite::RTTI) { MySprite* s = (MySprite*)item; if (s->isDamagable()) s->loseHitPoints(1000); if (s->isHot()) myself->loseHitPoints(1000); ... } //! [4]