/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //! [0] import Qt 4.7 Row { x: 10; y: 10 spacing: 10 Image { source: "pics/qt.png" } Image { source: "pics/qt.png" transform: Rotation { origin.x: 30; origin.y: 30; axis { x: 0; y: 1; z: 0 } angle: 18 } smooth: true } Image { source: "pics/qt.png" transform: Rotation { origin.x: 30; origin.y: 30; axis { x: 0; y: 1; z: 0 } angle: 36 } smooth: true } Image { source: "pics/qt.png" transform: Rotation { origin.x: 30; origin.y: 30; axis { x: 0; y: 1; z: 0 } angle: 54 } smooth: true } Image { source: "pics/qt.png" transform: Rotation { origin.x: 30; origin.y: 30; axis { x: 0; y: 1; z: 0 } angle: 72 } smooth: true } } //! [0]