/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qstandardgestures.h" #include "qstandardgestures_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE #ifdef Q_WS_WIN QWidgetPrivate *qt_widget_private(QWidget *widget); #endif /*! \class QPanGesture \since 4.6 \brief The QPanGesture class represents a Pan gesture, providing additional information related to panning. */ /*! Creates a new Pan gesture handler object and marks it as a child of \a parent. On some platform like Windows it's necessary to provide a non-null widget as \a parent to get native gesture support. */ QPanGesture::QPanGesture(QWidget *parent) : QGesture(*new QPanGesturePrivate, parent) { if (parent) { QApplicationPrivate *qAppPriv = QApplicationPrivate::instance(); qAppPriv->widgetGestures[parent].pan = this; #ifdef Q_WS_WIN qt_widget_private(parent)->winSetupGestures(); #endif } } /*! \internal */ bool QPanGesture::event(QEvent *event) { switch (event->type()) { case QEvent::ParentAboutToChange: if (QWidget *w = qobject_cast(parent())) { QApplicationPrivate::instance()->widgetGestures[w].pan = 0; #ifdef Q_WS_WIN qt_widget_private(w)->winSetupGestures(); #endif } break; case QEvent::ParentChange: if (QWidget *w = qobject_cast(parent())) { QApplicationPrivate::instance()->widgetGestures[w].pan = this; #ifdef Q_WS_WIN qt_widget_private(w)->winSetupGestures(); #endif } break; default: break; } #if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA) Q_D(QPanGesture); if (event->type() == QEvent::Timer) { const QTimerEvent *te = static_cast(event); if (te->timerId() == d->panFinishedTimer) { killTimer(d->panFinishedTimer); d->panFinishedTimer = 0; d->lastOffset = QSize(0, 0); updateState(Qt::GestureFinished); } } #endif return QObject::event(event); } bool QPanGesture::eventFilter(QObject *receiver, QEvent *event) { #ifdef Q_WS_WIN Q_D(QPanGesture); if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) { QNativeGestureEvent *ev = static_cast(event); QApplicationPrivate *qAppPriv = QApplicationPrivate::instance(); QApplicationPrivate::WidgetStandardGesturesMap::iterator it; it = qAppPriv->widgetGestures.find(static_cast(receiver)); if (it == qAppPriv->widgetGestures.end()) return false; if (this != it.value().pan) return false; Qt::GestureState nextState = Qt::NoGesture; switch(ev->gestureType) { case QNativeGestureEvent::GestureBegin: // next we might receive the first gesture update event, so we // prepare for it. d->state = Qt::NoGesture; return false; case QNativeGestureEvent::Pan: nextState = Qt::GestureUpdated; event->accept(); break; case QNativeGestureEvent::GestureEnd: if (state() == Qt::NoGesture) return false; // some other gesture has ended nextState = Qt::GestureFinished; break; default: return false; } if (state() == Qt::NoGesture) { d->lastOffset = d->totalOffset = QSize(); } else { d->lastOffset = QSize(ev->position.x() - d->lastPosition.x(), ev->position.y() - d->lastPosition.y()); d->totalOffset += d->lastOffset; } d->lastPosition = ev->position; updateState(nextState); return true; } #endif return QGesture::eventFilter(receiver, event); } /*! \internal */ bool QPanGesture::filterEvent(QEvent *event) { Q_D(QPanGesture); if (!event->spontaneous()) return false; const QTouchEvent *ev = static_cast(event); if (event->type() == QEvent::TouchBegin) { QTouchEvent::TouchPoint p = ev->touchPoints().at(0); d->lastPosition = p.pos().toPoint(); d->lastOffset = d->totalOffset = QSize(); } else if (event->type() == QEvent::TouchEnd) { if (state() != Qt::NoGesture) { if (!ev->touchPoints().isEmpty()) { QTouchEvent::TouchPoint p = ev->touchPoints().at(0); const QPoint pos = p.pos().toPoint(); const QPoint lastPos = p.lastPos().toPoint(); const QPoint startPos = p.startPos().toPoint(); d->lastOffset = QSize(pos.x() - lastPos.x(), pos.y() - lastPos.y()); d->totalOffset = QSize(pos.x() - startPos.x(), pos.y() - startPos.y()); } updateState(Qt::GestureFinished); } reset(); } else if (event->type() == QEvent::TouchUpdate) { QTouchEvent::TouchPoint p = ev->touchPoints().at(0); const QPoint pos = p.pos().toPoint(); const QPoint lastPos = p.lastPos().toPoint(); const QPoint startPos = p.startPos().toPoint(); d->lastOffset = QSize(pos.x() - lastPos.x(), pos.y() - lastPos.y()); d->totalOffset = QSize(pos.x() - startPos.x(), pos.y() - startPos.y()); if (d->totalOffset.width() > 10 || d->totalOffset.height() > 10 || d->totalOffset.width() < -10 || d->totalOffset.height() < -10) { updateState(Qt::GestureUpdated); } } #ifdef Q_OS_MAC else if (event->type() == QEvent::Wheel) { // On Mac, there is really no native panning gesture. Instead, a two // finger pan is delivered as mouse wheel events. Otoh, on Windows, you // either get mouse wheel events or pan events. We have decided to make this // the Qt behaviour as well, meaning that on Mac, wheel // events will be masked away when listening for pan events. #ifndef QT_MAC_USE_COCOA // In Carbon we receive neither touch-, nor pan gesture events. // So we create pan gestures by converting wheel events. After all, this // is how things are supposed to work on mac in the first place. const QWheelEvent *wev = static_cast(event); int offset = wev->delta() / -120; d->lastOffset = wev->orientation() == Qt::Horizontal ? QSize(offset, 0) : QSize(0, offset); if (state() == Qt::NoGesture) { d->totalOffset = d->lastOffset; } else { d->totalOffset += d->lastOffset; } killTimer(d->panFinishedTimer); d->panFinishedTimer = startTimer(200); updateState(Qt::GestureUpdated); #endif return true; } #endif return false; } /*! \internal */ void QPanGesture::reset() { Q_D(QPanGesture); d->lastOffset = d->totalOffset = QSize(); d->lastPosition = QPoint(); #if defined(Q_OS_MAC) && !defined(QT_MAC_USE_COCOA) if (d->panFinishedTimer) { killTimer(d->panFinishedTimer); d->panFinishedTimer = 0; } #endif QGesture::reset(); } /*! \property QPanGesture::totalOffset Specifies a total pan offset since the start of the gesture. */ QSize QPanGesture::totalOffset() const { Q_D(const QPanGesture); return d->totalOffset; } /*! \property QPanGesture::lastOffset Specifies a pan offset since the last time the gesture was triggered. */ QSize QPanGesture::lastOffset() const { Q_D(const QPanGesture); return d->lastOffset; } /*! \class QPinchGesture \since 4.6 \brief The QPinchGesture class represents a Pinch gesture, providing additional information related to zooming and/or rotation. */ /*! Creates a new Pinch gesture handler object and marks it as a child of \a parent. On some platform like Windows it's necessary to provide a non-null widget as \a parent to get native gesture support. */ QPinchGesture::QPinchGesture(QWidget *parent) : QGesture(*new QPinchGesturePrivate, parent) { if (parent) { QApplicationPrivate *qAppPriv = QApplicationPrivate::instance(); qAppPriv->widgetGestures[parent].pinch = this; #ifdef Q_WS_WIN qt_widget_private(parent)->winSetupGestures(); #endif } } /*! \internal */ bool QPinchGesture::event(QEvent *event) { switch (event->type()) { case QEvent::ParentAboutToChange: if (QWidget *w = qobject_cast(parent())) { QApplicationPrivate::instance()->widgetGestures[w].pinch = 0; #ifdef Q_WS_WIN qt_widget_private(w)->winSetupGestures(); #endif } break; case QEvent::ParentChange: if (QWidget *w = qobject_cast(parent())) { QApplicationPrivate::instance()->widgetGestures[w].pinch = this; #ifdef Q_WS_WIN qt_widget_private(w)->winSetupGestures(); #endif } break; default: break; } return QObject::event(event); } bool QPinchGesture::eventFilter(QObject *receiver, QEvent *event) { #ifdef Q_WS_WIN Q_D(QPinchGesture); if (receiver->isWidgetType() && event->type() == QEvent::NativeGesture) { QNativeGestureEvent *ev = static_cast(event); QApplicationPrivate *qAppPriv = QApplicationPrivate::instance(); QApplicationPrivate::WidgetStandardGesturesMap::iterator it; it = qAppPriv->widgetGestures.find(static_cast(receiver)); if (it == qAppPriv->widgetGestures.end()) return false; if (this != it.value().pinch) return false; Qt::GestureState nextState = Qt::NoGesture; switch(ev->gestureType) { case QNativeGestureEvent::GestureBegin: // next we might receive the first gesture update event, so we // prepare for it. d->state = Qt::NoGesture; d->scaleFactor = d->lastScaleFactor = 1; d->rotationAngle = d->lastRotationAngle = 0; d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPoint(); d->initialDistance = 0; return false; case QNativeGestureEvent::Rotate: d->lastRotationAngle = d->rotationAngle; d->rotationAngle = -1 * GID_ROTATE_ANGLE_FROM_ARGUMENT(ev->argument); nextState = Qt::GestureUpdated; event->accept(); break; case QNativeGestureEvent::Zoom: if (d->initialDistance != 0) { d->lastScaleFactor = d->scaleFactor; int distance = int(qint64(ev->argument)); d->scaleFactor = (qreal) distance / d->initialDistance; } else { d->initialDistance = int(qint64(ev->argument)); } nextState = Qt::GestureUpdated; event->accept(); break; case QNativeGestureEvent::GestureEnd: if (state() == Qt::NoGesture) return false; // some other gesture has ended nextState = Qt::GestureFinished; break; default: return false; } if (d->startCenterPoint.isNull()) d->startCenterPoint = d->centerPoint; d->lastCenterPoint = d->centerPoint; d->centerPoint = static_cast(receiver)->mapFromGlobal(ev->position); updateState(nextState); return true; } #endif return QGesture::eventFilter(receiver, event); } /*! \internal */ bool QPinchGesture::filterEvent(QEvent *event) { Q_UNUSED(event); return false; } /*! \internal */ void QPinchGesture::reset() { Q_D(QPinchGesture); d->scaleFactor = d->lastScaleFactor = 0; d->rotationAngle = d->lastRotationAngle = 0; d->startCenterPoint = d->centerPoint = d->lastCenterPoint = QPoint(); QGesture::reset(); } /*! \property QPinchGesture::scaleFactor Specifies a scale factor of the pinch gesture. */ qreal QPinchGesture::scaleFactor() const { return d_func()->scaleFactor; } /*! \property QPinchGesture::lastScaleFactor Specifies a previous scale factor of the pinch gesture. */ qreal QPinchGesture::lastScaleFactor() const { return d_func()->lastScaleFactor; } /*! \property QPinchGesture::rotationAngle Specifies a rotation angle of the gesture. */ qreal QPinchGesture::rotationAngle() const { return d_func()->rotationAngle; } /*! \property QPinchGesture::lastRotationAngle Specifies a previous rotation angle of the gesture. */ qreal QPinchGesture::lastRotationAngle() const { return d_func()->lastRotationAngle; } /*! \property QPinchGesture::centerPoint Specifies a center point of the gesture. The point can be used as a center point that the object is rotated around. */ QPoint QPinchGesture::centerPoint() const { return d_func()->centerPoint; } /*! \property QPinchGesture::lastCenterPoint Specifies a previous center point of the gesture. */ QPoint QPinchGesture::lastCenterPoint() const { return d_func()->lastCenterPoint; } /*! \property QPinchGesture::startCenterPoint Specifies an initial center point of the gesture. Difference between the startCenterPoint and the centerPoint is the distance at which pinching fingers has shifted. */ QPoint QPinchGesture::startCenterPoint() const { return d_func()->startCenterPoint; } QT_END_NAMESPACE #include "moc_qstandardgestures.cpp"