/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include int main(int argv, char **args) { QApplication app(argv, args); { //![0] QStateMachine machine; machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties); //![0] //![1] QState *s1 = new QState(); s1->assignProperty(object, "fooBar", 1.0); machine.addState(s1); machine.setInitialState(s1); QState *s2 = new QState(); machine.addState(s2); //![1] } { //![2] QStateMachine machine; machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties); QState *s1 = new QState(); s1->assignProperty(object, "fooBar", 1.0); machine.addState(s1); machine.setInitialState(s1); QState *s2 = new QState(s1); s2->assignProperty(object, "fooBar", 2.0); s1->setInitialState(s2); QState *s3 = new QState(s1); //![2] } { //![3] QState *s1 = new QState(); QState *s2 = new QState(); s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50)); s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100)); s1->addTransition(button, SIGNAL(clicked()), s2); //![3] } { //![4] QState *s1 = new QState(); QState *s2 = new QState(); s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50)); s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100)); QSignalTransition *transition = s1->addTransition(button, SIGNAL(clicked()), s2); transition->addAnimation(new QPropertyAnimation(button, "geometry")); //![4] } { //![5] QState *s1 = new QState(); s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50)); QState *s2 = new QState(); s1->addTransition(s1, SIGNAL(polished()), s2); //![5] } { //![6] QState *s1 = new QState(); QState *s2 = new QState(); s2->assignProperty(object, "fooBar", 2.0); s1->addTransition(s2); QStateMachine machine; machine.setInitialState(s1); machine.addDefaultAnimation(new QPropertyAnimation(object, "fooBar")); //![6] } return app.exec(); }