/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ /**************************************************************************** ** ** This is a simple QGLWidget displaying an openGL wireframe box ** ****************************************************************************/ #ifndef GLBOX_H #define GLBOX_H #include //! [0] #include class GLBox : public QGLWidget, public QAxBindable { Q_OBJECT //! [0] //! [1] public: GLBox( QWidget* parent, const char* name = 0 ); ~GLBox(); QAxAggregated *createAggregate(); public slots: void setXRotation( int degrees ); //! [1] void setYRotation( int degrees ); void setZRotation( int degrees ); protected: void initializeGL(); void paintGL(); void resizeGL( int w, int h ); virtual GLuint makeObject(); private: GLuint object; GLfloat xRot, yRot, zRot, scale; }; #endif // GLBOX_H