/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include //![15] class StateSwitchEvent: public QEvent { public: StateSwitchEvent() : QEvent(Type(StateSwitchType)) { } StateSwitchEvent(int rand) : QEvent(Type(StateSwitchType)), m_rand(rand) { } enum { StateSwitchType = QEvent::User + 256 }; int rand() const { return m_rand; } private: int m_rand; }; //![15] //![16] class QGraphicsRectWidget : public QGraphicsWidget { public: void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) { painter->fillRect(rect(), Qt::blue); } }; //![16] class StateSwitchTransition: public QAbstractTransition { public: StateSwitchTransition(int rand) : QAbstractTransition(), m_rand(rand) { } protected: //![14] virtual bool eventTest(QEvent *event) { return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) && (static_cast(event)->rand() == m_rand); } //![14] virtual void onTransition(QEvent *) {} private: int m_rand; }; //![10] class StateSwitcher : public QState { Q_OBJECT public: StateSwitcher(QStateMachine *machine) : QState(machine), m_stateCount(0), m_lastIndex(0) { } //![10] //![11] virtual void onEntry(QEvent *) { int n; while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex) { } m_lastIndex = n; machine()->postEvent(new StateSwitchEvent(n)); } virtual void onExit(QEvent *) {} //![11] //![12] void addState(QState *state, QAbstractAnimation *animation) { StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount); trans->setTargetState(state); addTransition(trans); trans->addAnimation(animation); } //![12] private: int m_stateCount; int m_lastIndex; }; //![13] QState *createGeometryState(QObject *w1, const QRect &rect1, QObject *w2, const QRect &rect2, QObject *w3, const QRect &rect3, QObject *w4, const QRect &rect4, QState *parent) { QState *result = new QState(parent); result->assignProperty(w1, "geometry", rect1); result->assignProperty(w1, "geometry", rect1); result->assignProperty(w2, "geometry", rect2); result->assignProperty(w3, "geometry", rect3); result->assignProperty(w4, "geometry", rect4); return result; } //![13] int main(int argc, char **argv) { QApplication app(argc, argv); #if 0 QWidget window; QPalette palette; palette.setBrush(QPalette::Window, Qt::black); window.setPalette(palette); QPushButton *button1 = new QPushButton("A", &window); QPushButton *button2 = new QPushButton("B", &window); QPushButton *button3 = new QPushButton("C", &window); QPushButton *button4 = new QPushButton("D", &window); button1->setObjectName("button1"); button2->setObjectName("button2"); button3->setObjectName("button3"); button4->setObjectName("button4"); #else //![1] QGraphicsRectWidget *button1 = new QGraphicsRectWidget; QGraphicsRectWidget *button2 = new QGraphicsRectWidget; QGraphicsRectWidget *button3 = new QGraphicsRectWidget; QGraphicsRectWidget *button4 = new QGraphicsRectWidget; button2->setZValue(1); button3->setZValue(2); button4->setZValue(3); QGraphicsScene scene(0, 0, 300, 300); scene.setBackgroundBrush(Qt::black); scene.addItem(button1); scene.addItem(button2); scene.addItem(button3); scene.addItem(button4); //![1] QGraphicsView window(&scene); window.setFrameStyle(0); window.setAlignment(Qt::AlignLeft | Qt::AlignTop); window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); #endif //![2] QStateMachine machine; QState *group = new QState(); group->setObjectName("group"); QTimer timer; timer.setInterval(1250); timer.setSingleShot(true); QObject::connect(group, SIGNAL(entered()), &timer, SLOT(start())); //![2] //![3] QState *state1; QState *state2; QState *state3; QState *state4; QState *state5; QState *state6; QState *state7; state1 = createGeometryState(button1, QRect(100, 0, 50, 50), button2, QRect(150, 0, 50, 50), button3, QRect(200, 0, 50, 50), button4, QRect(250, 0, 50, 50), group); //![3] state2 = createGeometryState(button1, QRect(250, 100, 50, 50), button2, QRect(250, 150, 50, 50), button3, QRect(250, 200, 50, 50), button4, QRect(250, 250, 50, 50), group); state3 = createGeometryState(button1, QRect(150, 250, 50, 50), button2, QRect(100, 250, 50, 50), button3, QRect(50, 250, 50, 50), button4, QRect(0, 250, 50, 50), group); state4 = createGeometryState(button1, QRect(0, 150, 50, 50), button2, QRect(0, 100, 50, 50), button3, QRect(0, 50, 50, 50), button4, QRect(0, 0, 50, 50), group); state5 = createGeometryState(button1, QRect(100, 100, 50, 50), button2, QRect(150, 100, 50, 50), button3, QRect(100, 150, 50, 50), button4, QRect(150, 150, 50, 50), group); state6 = createGeometryState(button1, QRect(50, 50, 50, 50), button2, QRect(200, 50, 50, 50), button3, QRect(50, 200, 50, 50), button4, QRect(200, 200, 50, 50), group); //![4] state7 = createGeometryState(button1, QRect(0, 0, 50, 50), button2, QRect(250, 0, 50, 50), button3, QRect(0, 250, 50, 50), button4, QRect(250, 250, 50, 50), group); group->setInitialState(state1); //![4] //![5] QParallelAnimationGroup animationGroup; QSequentialAnimationGroup *subGroup; QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); animationGroup.addAnimation(anim); //![5] //![6] subGroup = new QSequentialAnimationGroup(&animationGroup); subGroup->addPause(100); anim = new QPropertyAnimation(button3, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); subGroup->addAnimation(anim); //![6] subGroup = new QSequentialAnimationGroup(&animationGroup); subGroup->addPause(150); anim = new QPropertyAnimation(button2, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); subGroup->addAnimation(anim); subGroup = new QSequentialAnimationGroup(&animationGroup); subGroup->addPause(200); anim = new QPropertyAnimation(button1, "geometry"); anim->setDuration(1000); anim->setEasingCurve(QEasingCurve::OutElastic); subGroup->addAnimation(anim); //![7] StateSwitcher *stateSwitcher = new StateSwitcher(&machine); stateSwitcher->setObjectName("stateSwitcher"); group->addTransition(&timer, SIGNAL(timeout()), stateSwitcher); stateSwitcher->addState(state1, &animationGroup); stateSwitcher->addState(state2, &animationGroup); //![7] stateSwitcher->addState(state3, &animationGroup); stateSwitcher->addState(state4, &animationGroup); stateSwitcher->addState(state5, &animationGroup); stateSwitcher->addState(state6, &animationGroup); //![8] stateSwitcher->addState(state7, &animationGroup); //![8] //![9] machine.addState(group); machine.setInitialState(group); machine.start(); //![9] window.resize(300, 300); window.show(); qsrand(QTime(0,0,0).secsTo(QTime::currentTime())); return app.exec(); } #include "main.moc"