/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "animation.h" #include #include #include class Frame { public: Frame() { } int nodeCount() const { return m_nodePositions.size(); } void setNodeCount(int nodeCount) { while (nodeCount > m_nodePositions.size()) m_nodePositions.append(QPointF()); while (nodeCount < m_nodePositions.size()) m_nodePositions.removeLast(); } QPointF nodePos(int idx) const { return m_nodePositions.at(idx); } void setNodePos(int idx, const QPointF &pos) { m_nodePositions[idx] = pos; } private: QList m_nodePositions; }; Animation::Animation() { m_currentFrame = 0; m_frames.append(new Frame); } Animation::~Animation() { qDeleteAll(m_frames); } void Animation::setTotalFrames(int totalFrames) { while (m_frames.size() < totalFrames) m_frames.append(new Frame); while (totalFrames < m_frames.size()) delete m_frames.takeLast(); } int Animation::totalFrames() const { return m_frames.size(); } void Animation::setCurrentFrame(int currentFrame) { m_currentFrame = qMax(qMin(currentFrame, totalFrames()-1), 0); } int Animation::currentFrame() const { return m_currentFrame; } void Animation::setNodeCount(int nodeCount) { Frame *frame = m_frames.at(m_currentFrame); frame->setNodeCount(nodeCount); } int Animation::nodeCount() const { Frame *frame = m_frames.at(m_currentFrame); return frame->nodeCount(); } void Animation::setNodePos(int idx, const QPointF &pos) { Frame *frame = m_frames.at(m_currentFrame); frame->setNodePos(idx, pos); } QPointF Animation::nodePos(int idx) const { Frame *frame = m_frames.at(m_currentFrame); return frame->nodePos(idx); } QString Animation::name() const { return m_name; } void Animation::setName(const QString &name) { m_name = name; } void Animation::save(QIODevice *device) const { QDataStream stream(device); stream << m_name; stream << m_frames.size(); foreach (Frame *frame, m_frames) { stream << frame->nodeCount(); for (int i=0; inodeCount(); ++i) stream << frame->nodePos(i); } } void Animation::load(QIODevice *device) { if (!m_frames.isEmpty()) qDeleteAll(m_frames); m_frames.clear(); QDataStream stream(device); stream >> m_name; int frameCount; stream >> frameCount; for (int i=0; i> nodeCount; Frame *frame = new Frame; frame->setNodeCount(nodeCount); for (int j=0; j> pos; frame->setNodePos(j, pos); } m_frames.append(frame); } }