/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "animation.h" #include #include #include class Frame { public: Frame() { } int nodeCount() const { return m_nodePositions.size(); } void setNodeCount(int nodeCount) { while (nodeCount > m_nodePositions.size()) m_nodePositions.append(QPointF()); while (nodeCount < m_nodePositions.size()) m_nodePositions.removeLast(); } QPointF nodePos(int idx) const { return m_nodePositions.at(idx); } void setNodePos(int idx, const QPointF &pos) { m_nodePositions[idx] = pos; } private: QList m_nodePositions; }; Animation::Animation() { m_currentFrame = 0; m_frames.append(new Frame); } Animation::~Animation() { qDeleteAll(m_frames); } void Animation::setTotalFrames(int totalFrames) { while (m_frames.size() < totalFrames) m_frames.append(new Frame); while (totalFrames < m_frames.size()) delete m_frames.takeLast(); } int Animation::totalFrames() const { return m_frames.size(); } void Animation::setCurrentFrame(int currentFrame) { m_currentFrame = qMax(qMin(currentFrame, totalFrames()-1), 0); } int Animation::currentFrame() const { return m_currentFrame; } void Animation::setNodeCount(int nodeCount) { Frame *frame = m_frames.at(m_currentFrame); frame->setNodeCount(nodeCount); } int Animation::nodeCount() const { Frame *frame = m_frames.at(m_currentFrame); return frame->nodeCount(); } void Animation::setNodePos(int idx, const QPointF &pos) { Frame *frame = m_frames.at(m_currentFrame); frame->setNodePos(idx, pos); } QPointF Animation::nodePos(int idx) const { Frame *frame = m_frames.at(m_currentFrame); return frame->nodePos(idx); } QString Animation::name() const { return m_name; } void Animation::setName(const QString &name) { m_name = name; } void Animation::save(QIODevice *device) const { QDataStream stream(device); stream << m_name; stream << m_frames.size(); foreach (Frame *frame, m_frames) { stream << frame->nodeCount(); for (int i=0; inodeCount(); ++i) stream << frame->nodePos(i); } } void Animation::load(QIODevice *device) { if (!m_frames.isEmpty()) qDeleteAll(m_frames); m_frames.clear(); QDataStream stream(device); stream >> m_name; int frameCount; stream >> frameCount; for (int i=0; i> nodeCount; Frame *frame = new Frame; frame->setNodeCount(nodeCount); for (int j=0; j> pos; frame->setNodePos(j, pos); } m_frames.append(frame); } }