/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "animation.h" #include "node.h" #include "lifecycle.h" #include "stickman.h" #include "graphicsview.h" #include #include int main(int argc, char **argv) { Q_INIT_RESOURCE(stickman); QApplication app(argc, argv); StickMan *stickMan = new StickMan; stickMan->setDrawSticks(false); QGraphicsTextItem *textItem = new QGraphicsTextItem(); textItem->setHtml("Stickman" "

" "Tell the stickman what to do!" "

" "

" "

  • Press J to make the stickman jump.
  • " "
  • Press D to make the stickman dance.
  • " "
  • Press C to make him chill out.
  • " "
  • When you are done, press Escape.
  • " "

    " "

    If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again." "

    "); qreal w = textItem->boundingRect().width(); QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect(); textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0); QGraphicsScene scene; scene.addItem(stickMan); scene.addItem(textItem); scene.setBackgroundBrush(Qt::black); GraphicsView view; view.setRenderHints(QPainter::Antialiasing); view.setTransformationAnchor(QGraphicsView::NoAnchor); view.setScene(&scene); view.show(); view.setFocus(); QRectF sceneRect = scene.sceneRect(); // making enough room in the scene for stickman to jump and die view.resize(sceneRect.width() + 100, sceneRect.height() + 100); view.setSceneRect(sceneRect); LifeCycle cycle(stickMan, &view); cycle.setDeathAnimation(":/animations/dead"); cycle.addActivity(":/animations/jumping", Qt::Key_J); cycle.addActivity(":/animations/dancing", Qt::Key_D); cycle.addActivity(":/animations/chilling", Qt::Key_C); cycle.start(); return app.exec(); }