/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CHAT_H #define CHAT_H #include #include #include "ui_chatmainwindow.h" #include "ui_chatsetnickname.h" class ChatMainWindow: public QMainWindow, Ui::ChatMainWindow { Q_OBJECT QString m_nickname; QStringList m_messages; public: ChatMainWindow(); ~ChatMainWindow(); void rebuildHistory(); signals: void message(const QString &nickname, const QString &text); void action(const QString &nickname, const QString &text); private slots: void messageSlot(const QString &nickname, const QString &text); void actionSlot(const QString &nickname, const QString &text); void textChangedSlot(const QString &newText); void sendClickedSlot(); void changeNickname(); void aboutQt(); void exiting(); }; class NicknameDialog: public QDialog, public Ui::NicknameDialog { Q_OBJECT public: NicknameDialog(QWidget *parent = 0); }; #endif