/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt 4.7 Rectangle { property bool rising: false property bool verticalRise: true property real xAttractor: 0 property real yAttractor: 0 width: 5 + 10*Math.random() height: width radius: Math.floor(width/2)-1 property real amountOfGray: Math.random() color: Qt.rgba(amountOfGray,amountOfGray,amountOfGray,1) y: (rising && verticalRise) ? yAttractor : Math.random()*(main.inPortrait ? main.baseHeight : main.baseWidth) x: (rising && !verticalRise) ? xAttractor : Math.random()*(main.inPortrait ? main.baseWidth : main.baseHeight) Behavior on x { id: xBehavior SmoothedAnimation { velocity: 100+Math.random()*100 } } Behavior on y { id: yBehavior SmoothedAnimation { velocity: 100+Math.random()*100 } } Timer { interval: 80+Math.random()*40 repeat: true running: true onTriggered: { if (rising) { if (x > main.width || x < 0) { xBehavior.enabled = false; rising = false; xBehavior.enabled = true; rising = true; } if (y > main.height || y < 0) { yBehavior.enabled = false; rising = false; yBehavior.enabled = true; rising = true; } } } } }