/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import "Core" import "Core/screenorientation.js" as ScreenOrientation Rectangle { id: window width: 360 height: 640 color: "white" Rectangle { id: main clip: true property variant selectedOrientation: Orientation.UnknownOrientation property variant activeOrientation: selectedOrientation == Orientation.UnknownOrientation ? runtime.orientation : selectedOrientation state: "orientation " + activeOrientation property bool inPortrait: (activeOrientation == Orientation.Portrait || activeOrientation == Orientation.PortraitInverted); // rotation correction for landscape devices like N900 property bool landscapeWindow: window.width > window.height property variant rotationDelta: landscapeWindow ? -90 : 0 rotation: rotationDelta // initial state is portrait property real baseWidth: landscapeWindow ? window.height-10 : window.width-10 property real baseHeight: landscapeWindow ? window.width-10 : window.height-10 width: baseWidth height: baseHeight anchors.centerIn: parent color: "black" gradient: Gradient { GradientStop { position: 0.0; color: Qt.rgba(0.5,0.5,0.5,0.5) } GradientStop { position: 0.8; color: "black" } GradientStop { position: 1.0; color: "black" } } Item { id: bubbles property bool rising: false anchors.fill: parent property variant gravityPoint: ScreenOrientation.calculateGravityPoint(main.activeOrientation, runtime.orientation) Repeater { model: 24 Bubble { rising: bubbles.rising verticalRise: ScreenOrientation.parallel(main.activeOrientation, runtime.orientation) xAttractor: parent.gravityPoint.x yAttractor: parent.gravityPoint.y } } Component.onCompleted: bubbles.rising = true; } Column { width: centeredText.width anchors.verticalCenter: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenterOffset: 30 Text { text: "Orientation" color: "white" font.pixelSize: 22 anchors.horizontalCenter: parent.horizontalCenter } Text { id: centeredText text: ScreenOrientation.printOrientation(main.activeOrientation) color: "white" font.pixelSize: 40 anchors.horizontalCenter: parent.horizontalCenter } Text { text: "sensor: " + ScreenOrientation.printOrientation(runtime.orientation) color: "white" font.pixelSize: 14 anchors.horizontalCenter: parent.horizontalCenter } } Flow { anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right anchors.margins: 10 spacing: 4 Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Portrait" onClicked: main.selectedOrientation = Orientation.Portrait toggled: main.selectedOrientation == Orientation.Portrait } Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Portrait inverted" onClicked: main.selectedOrientation = Orientation.PortraitInverted toggled: main.selectedOrientation == Orientation.PortraitInverted } Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Landscape" onClicked: main.selectedOrientation = Orientation.Landscape toggled: main.selectedOrientation == Orientation.Landscape } Button { width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3 text: "Landscape inverted" onClicked: main.selectedOrientation = Orientation.LandscapeInverted toggled: main.selectedOrientation == Orientation.LandscapeInverted } Button { width: main.inPortrait ? parent.width : 2*(parent.width-2)/3 text: "From runtime.orientation" onClicked: main.selectedOrientation = Orientation.UnknownOrientation toggled: main.selectedOrientation == Orientation.UnknownOrientation } } states: [ State { name: "orientation " + Orientation.Landscape PropertyChanges { target: main rotation: ScreenOrientation.getAngle(Orientation.Landscape)+rotationDelta width: baseHeight height: baseWidth } }, State { name: "orientation " + Orientation.PortraitInverted PropertyChanges { target: main rotation: ScreenOrientation.getAngle(Orientation.PortraitInverted)+rotationDelta width: baseWidth height: baseHeight } }, State { name: "orientation " + Orientation.LandscapeInverted PropertyChanges { target: main rotation: ScreenOrientation.getAngle(Orientation.LandscapeInverted)+rotationDelta width: baseHeight height: baseWidth } } ] transitions: Transition { ParallelAnimation { RotationAnimation { direction: RotationAnimation.Shortest duration: 300 easing.type: Easing.InOutQuint } NumberAnimation { properties: "x,y,width,height" duration: 300 easing.type: Easing.InOutQuint } } } } }