/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 Rectangle { id: editor color: "lightGrey" width: 640; height: 480 Rectangle { color: "white" anchors.fill: parent anchors.margins: 20 BorderImage { id: startHandle source: "pics/startHandle.sci" opacity: 0.0 width: 10 x: edit.positionToRectangle(edit.selectionStart).x - flick.contentX-width y: edit.positionToRectangle(edit.selectionStart).y - flick.contentY height: edit.positionToRectangle(edit.selectionStart).height } BorderImage { id: endHandle source: "pics/endHandle.sci" opacity: 0.0 width: 10 x: edit.positionToRectangle(edit.selectionEnd).x - flick.contentX y: edit.positionToRectangle(edit.selectionEnd).y - flick.contentY height: edit.positionToRectangle(edit.selectionEnd).height } Flickable { id: flick anchors.fill: parent contentWidth: edit.paintedWidth contentHeight: edit.paintedHeight interactive: true clip: true function ensureVisible(r) { if (contentX >= r.x) contentX = r.x; else if (contentX+width <= r.x+r.width) contentX = r.x+r.width-width; if (contentY >= r.y) contentY = r.y; else if (contentY+height <= r.y+r.height) contentY = r.y+r.height-height; } TextEdit { id: edit width: flick.width height: flick.height focus: true wrapMode: TextEdit.Wrap onCursorRectangleChanged: flick.ensureVisible(cursorRectangle) text: "
This example is a whacky text selection mechanisms, showing how these can be implemented in the TextEdit element, to cater for whatever style is appropriate for the target platform." +"
Press-and-hold to select a word, then drag the selection handles." +"
Drag outside the selection to scroll the text." +"
Click inside the selection to cut/copy/paste/cancel selection." +"
It's too whacky to let you paste if there is no current selection."
MouseArea {
property string drag: ""
property int pressPos
x: -startHandle.width
y: 0
width: parent.width+startHandle.width+endHandle.width
height: parent.height
onPressAndHold: {
if (editor.state == "") {
edit.cursorPosition = edit.positionAt(mouse.x+x,mouse.y+y);
edit.selectWord();
editor.state = "selection"
}
}
onClicked: {
if (editor.state == "") {
edit.cursorPosition = edit.positionAt(mouse.x+x,mouse.y+y);
if (!edit.focus)
edit.focus = true;
edit.openSoftwareInputPanel();
}
}
function hitHandle(h,x,y) {
return x>=h.x+flick.contentX && x