//![0] import Qt 4.6 Rectangle { id: screen width: 490; height: 720 SystemPalette { id: activePalette } Script { source: "samegame.js" } Item { width: parent.width; anchors.top: parent.top; anchors.bottom: toolbar.top Image { id: background anchors.fill: parent; source: "pics/background.png" fillMode: Image.PreserveAspectCrop } //![1] Item { id: gameCanvas property int score: 0 property int tileSize: 40 z: 20; anchors.centerIn: parent width: parent.width - (parent.width % tileSize); height: parent.height - (parent.height % tileSize); MouseRegion { id: gameMR anchors.fill: parent; onClicked: handleClick(mouse.x,mouse.y); } } //![1] } //![2] Dialog { id: dialog; anchors.centerIn: parent; z: 21 } //![2] Rectangle { id: toolbar color: activePalette.window height: 32; width: parent.width anchors.bottom: screen.bottom Button { id: btnA; text: "New Game"; onClicked: initBoard(); anchors.left: parent.left; anchors.leftMargin: 3 anchors.verticalCenter: parent.verticalCenter } Text { id: score text: "Score: " + gameCanvas.score; font.bold: true anchors.right: parent.right; anchors.rightMargin: 3 anchors.verticalCenter: parent.verticalCenter } } } //![0]