import Qt 4.7 import "content" import "content/samegame.js" as SameGame Rectangle { id: screen width: 490; height: 720 SystemPalette { id: activePalette } Item { width: parent.width; anchors.top: parent.top; anchors.bottom: toolBar.top Image { id: background anchors.fill: parent; source: "../shared/pics/background.jpg" fillMode: Image.PreserveAspectCrop } Item { id: gameCanvas property int score: 0 property int tileSize: 40 z: 20; anchors.centerIn: parent width: parent.width - (parent.width % getTileSize()); height: parent.height - (parent.height % getTileSize()); MouseArea { anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y); } } } Dialog { id: dialog; anchors.centerIn: parent; z: 21 } //![0] Dialog { id: scoreName; anchors.centerIn: parent; z: 22; Text { id: spacer opacity: 0 text: " You won! Please enter your name:" } TextInput { id: editor onAccepted: { if(scoreName.opacity==1&&editor.text!="") saveHighScore(editor.text); scoreName.forceClose(); } anchors.verticalCenter: parent.verticalCenter width: 72; focus: true anchors.left: spacer.right } } //![0] Rectangle { id: toolBar color: activePalette.window height: 32; width: parent.width anchors.bottom: screen.bottom Button { id: btnA; text: "New Game"; onClicked: {SameGame.initBoard();} anchors.left: parent.left; anchors.leftMargin: 3 anchors.verticalCenter: parent.verticalCenter } Text { id: score text: "Score: " + gameCanvas.score; font.bold: true anchors.right: parent.right; anchors.rightMargin: 3 anchors.verticalCenter: parent.verticalCenter } } }