import Qt 4.7 import "content" import "content/samegame.js" as SameGame Rectangle { id: screen width: 490; height: 720 SystemPalette { id: activePalette } Item { width: parent.width anchors { top: parent.top; bottom: toolBar.top } Image { id: background anchors.fill: parent source: "../shared/pics/background.jpg" fillMode: Image.PreserveAspectCrop } Item { id: gameCanvas property int score: 0 property int blockSize: 40 z: 20; anchors.centerIn: parent width: parent.width - (parent.width % blockSize); height: parent.height - (parent.height % blockSize); MouseArea { anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y); } } } Dialog { id: dialog; anchors.centerIn: parent; z: 21 } //![0] Dialog { id: nameInputDialog anchors.centerIn: parent z: 22 Text { id: dialogText opacity: 0 text: " You won! Please enter your name:" } TextInput { id: nameInput width: 72 anchors { verticalCenter: parent.verticalCenter; left: dialogText.right } focus: true onAccepted: { if (nameInputDialog.opacity == 1 && nameInput.text != "") SameGame.saveHighScore(nameInput.text); nameInputDialog.forceClose(); } } } //![0] Rectangle { id: toolBar width: parent.width; height: 32 color: activePalette.window anchors.bottom: screen.bottom Button { anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } text: "New Game" onClicked: SameGame.startNewGame() } Text { id: score anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } text: "Score: " + gameCanvas.score font.bold: true } } }