/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "shadoweffect.h" #include ShadowEffect::ShadowEffect(QGraphicsItem *item, QGraphicsItem *source) : QGraphicsShadowEffect() , item(item), m_lightSource(source) { setBlurRadius(8); } void ShadowEffect::adjustForItem() { QPointF delta = item->pos() - m_lightSource->pos(); setShadowOffset(delta.toPoint() / 30); qreal dx = delta.x(); qreal dy = delta.y(); qreal dd = sqrt(dx * dx + dy * dy); setOpacity(qBound(0.4, 1 - dd / 200.0, 0.7)); } QRectF ShadowEffect::boundingRectFor(const QRectF &rect) const { const_cast(this)->adjustForItem(); return QGraphicsShadowEffect::boundingRectFor(rect); } void ShadowEffect::draw(QPainter *painter, QGraphicsEffectSource *source) { adjustForItem(); QGraphicsShadowEffect::draw(painter, source); }