/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ /* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #include #include #include #include #include #include #include #include #include //Added by qt3to4: #include #include #include #include #include "view.h" #define IMG_BACKGROUND ":/trolltech/examples/graphicsview/portedasteroids/bg.png" #define REFRESH_DELAY 33 #define SHIP_SPEED 0.3 #define MISSILE_SPEED 10.0 #define SHIP_STEPS 64 #define ROTATE_RATE 2 #define SHIELD_ON_COST 1 #define SHIELD_HIT_COST 30 #define BRAKE_ON_COST 4 #define MAX_ROCK_SPEED 2.5 #define MAX_POWERUP_SPEED 1.5 #define MAX_SHIP_SPEED 12 #define MAX_BRAKES 5 #define MAX_SHIELDS 5 #define MAX_FIREPOWER 5 #define TEXT_SPEED 4 #define PI_X_2 6.283185307 #ifndef M_PI #define M_PI 3.141592654 #endif static struct { int id; const char *path; int frames; } kas_animations [] = { { ID_ROCK_LARGE, "rock1/rock1%1.png", 32 }, { ID_ROCK_MEDIUM, "rock2/rock2%1.png", 32 }, { ID_ROCK_SMALL, "rock3/rock3%1.png", 32 }, { ID_SHIP, "ship/ship%1.png", 32 }, { ID_MISSILE, "missile/missile.png", 1 }, { ID_BIT, "bits/bits%1.png", 16 }, { ID_EXHAUST, "exhaust/exhaust.png", 1 }, { ID_ENERGY_POWERUP, "powerups/energy.png", 1 }, // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, { ID_BRAKE_POWERUP, "powerups/brake.png", 1 }, { ID_SHIELD_POWERUP, "powerups/shield.png", 1 }, { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 }, { ID_SHIELD, "shield/shield%1.png", 6 }, { 0, 0, 0 } }; KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name ) : QWidget( parent, name ), field(0, 0, 640, 440), view(&field,this) { view.setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff ); view.setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff ); view.setCacheMode(QGraphicsView::CacheBackground); view.setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate); view.setOptimizationFlags(QGraphicsView::DontClipPainter | QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing); view.viewport()->setFocusProxy( this ); rocks.setAutoDelete( TRUE ); missiles.setAutoDelete( TRUE ); bits.setAutoDelete( TRUE ); powerups.setAutoDelete( TRUE ); exhaust.setAutoDelete( TRUE ); QPixmap pm( IMG_BACKGROUND ); field.setBackgroundBrush( pm ); textSprite = new QGraphicsTextItem( 0, &field ); QFont font( "helvetica", 18 ); textSprite->setFont( font ); textSprite->setCacheMode(QGraphicsItem::DeviceCoordinateCache); shield = 0; shieldOn = FALSE; refreshRate = REFRESH_DELAY; initialized = readSprites(); shieldTimer = new QTimer( this ); connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) ); mTimerId = -1; shipPower = MAX_POWER_LEVEL; vitalsChanged = TRUE; can_destroy_powerups = FALSE; mPaused = TRUE; if ( !initialized ) { textSprite->setHtml( tr("Error: Cannot read sprite images") ); textSprite->setPos( (field.width()-textSprite->boundingRect().width()) / 2, (field.height()-textSprite->boundingRect().height()) / 2 ); } } // - - - KAsteroidsView::~KAsteroidsView() { } // - - - void KAsteroidsView::reset() { if ( !initialized ) return; rocks.clear(); missiles.clear(); bits.clear(); powerups.clear(); exhaust.clear(); shotsFired = 0; shotsHit = 0; rockSpeed = 1.0; powerupSpeed = 1.0; mFrameNum = 0; mPaused = FALSE; ship->hide(); shield->hide(); /* if ( mTimerId >= 0 ) { killTimer( mTimerId ); mTimerId = -1; } */ } // - -- void KAsteroidsView::newGame() { if ( !initialized ) return; if ( shieldOn ) { shield->hide(); shieldOn = FALSE; } reset(); if ( mTimerId < 0 ) mTimerId = startTimer( REFRESH_DELAY ); emit updateVitals(); } // - - - void KAsteroidsView::endGame() { } void KAsteroidsView::pause( bool p ) { if ( !initialized ) return; if ( !mPaused && p ) { if ( mTimerId >= 0 ) { killTimer( mTimerId ); mTimerId = -1; } } else if ( mPaused && !p ) mTimerId = startTimer( REFRESH_DELAY ); mPaused = p; } // - - - void KAsteroidsView::newShip() { if ( !initialized ) return; ship->setPos( width()/2, height()/2 ); ship->setFrame( 0 ); shield->setPos( width()/2, height()/2 ); shield->setFrame( 0 ); ship->setVelocity( 0.0, 0.0 ); shipDx = 0; shipDy = 0; shipAngle = 0; rotateL = FALSE; rotateR = FALSE; thrustShip = FALSE; shootShip = FALSE; brakeShip = FALSE; teleportShip = FALSE; shieldOn = TRUE; shootDelay = 0; shipPower = MAX_POWER_LEVEL; rotateRate = ROTATE_RATE; rotateSlow = 0; mBrakeCount = 0; mTeleportCount = 0; mShootCount = 0; ship->show(); shield->show(); mShieldCount = 1; // just in case the ship appears on a rock. shieldTimer->start( 1000, TRUE ); } void KAsteroidsView::setShield( bool s ) { if ( !initialized ) return; if ( shieldTimer->isActive() && !s ) { shieldTimer->stop(); hideShield(); } else { shieldOn = s && mShieldCount; } } void KAsteroidsView::brake( bool b ) { if ( !initialized ) return; if ( mBrakeCount ) { if ( brakeShip && !b ) { rotateL = FALSE; rotateR = FALSE; thrustShip = FALSE; rotateRate = ROTATE_RATE; } brakeShip = b; } } // - - - bool KAsteroidsView::readSprites() { QString sprites_prefix = ":/trolltech/examples/graphicsview/portedasteroids/sprites/"; int i = 0; while ( kas_animations[i].id ) { QList anim; QString wildcard = sprites_prefix + kas_animations[i].path; wildcard.replace("%1", "*"); QFileInfo fi(wildcard); foreach (QString entry, QDir(fi.path(), fi.fileName()).entryList()) anim << QPixmap(fi.path() + "/" + entry); animation.insert( kas_animations[i].id, anim ); i++; } ship = new AnimatedPixmapItem( animation[ID_SHIP], &field ); ship->hide(); shield = new KShield( animation[ID_SHIELD], &field ); shield->hide(); return (!ship->image(0).isNull() && !shield->image(0).isNull()); } // - - - void KAsteroidsView::addRocks( int num ) { if ( !initialized ) return; for ( int i = 0; i < num; i++ ) { KRock *rock = new KRock( animation[ID_ROCK_LARGE], &field, ID_ROCK_LARGE, randInt(2), randInt(2) ? -1 : 1 ); double dx = (2.0 - randDouble()*4.0) * rockSpeed; double dy = (2.0 - randDouble()*4.0) * rockSpeed; rock->setVelocity( dx, dy ); rock->setFrame( randInt( rock->frameCount() ) ); if ( dx > 0 ) { if ( dy > 0 ) rock->setPos( 5, 5 ); else rock->setPos( 5, field.height() - 25 ); rock->setFrame( 0 ); } else { if ( dy > 0 ) rock->setPos( field.width() - 25, 5 ); else rock->setPos( field.width() - 25, field.height() - 25 ); rock->setFrame( 0 ); } rock->show(); rocks.append( rock ); } } // - - - void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll ) { if ( !initialized ) return; textSprite->setHtml( QString("%4") .arg(color.red(), 2, 16, QLatin1Char('0')) .arg(color.green(), 2, 16, QLatin1Char('0')) .arg(color.blue(), 2, 16, QLatin1Char('0')) .arg(text) ); Q_UNUSED(color); // ### Porting: no such thing textSprite->setColor( color ); if ( scroll ) { textSprite->setPos( (field.width()-textSprite->boundingRect().width()) / 2, -textSprite->boundingRect().height() ); textDy = TEXT_SPEED; } else { textSprite->setPos( (field.width()-textSprite->boundingRect().width()) / 2, (field.height()-textSprite->boundingRect().height()) / 2 ); textDy = 0; } textSprite->show(); } // - - - void KAsteroidsView::hideText() { textDy = -TEXT_SPEED; } // - - - void KAsteroidsView::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); field.setSceneRect(0, 0, width()-4, height()-4); view.resize(width(),height()); } // - - - void KAsteroidsView::timerEvent( QTimerEvent * ) { field.advance(); AnimatedPixmapItem *rock; // move rocks forward for ( rock = rocks.first(); rock; rock = rocks.next() ) { ((KRock *)rock)->nextFrame(); wrapSprite( rock ); } wrapSprite( ship ); // check for missile collision with rocks. processMissiles(); // these are generated when a ship explodes for ( KBit *bit = bits.first(); bit; bit = bits.next() ) { if ( bit->expired() ) { bits.removeRef( bit ); } else { bit->growOlder(); bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() ); } } for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() ) exhaust.removeRef( e ); // move / rotate ship. // check for collision with a rock. processShip(); // move powerups and check for collision with player and missiles processPowerups(); if ( textSprite->isVisible() ) { if ( textDy < 0 && textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) { textSprite->hide(); } else { textSprite->moveBy( 0, textDy ); } if ( textSprite->sceneBoundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 ) textDy = 0; } if ( vitalsChanged && !(mFrameNum % 10) ) { emit updateVitals(); vitalsChanged = FALSE; } mFrameNum++; } void KAsteroidsView::wrapSprite( QGraphicsItem *s ) { int x = int(s->x() + s->boundingRect().width() / 2); int y = int(s->y() + s->boundingRect().height() / 2); if ( x > field.width() ) s->setPos( s->x() - field.width(), s->y() ); else if ( x < 0 ) s->setPos( field.width() + s->x(), s->y() ); if ( y > field.height() ) s->setPos( s->x(), s->y() - field.height() ); else if ( y < 0 ) s->setPos( s->x(), field.height() + s->y() ); } // - - - void KAsteroidsView::rockHit( AnimatedPixmapItem *hit ) { KPowerup *nPup = 0; int rnd = int(randDouble()*30.0) % 30; switch( rnd ) { case 4: case 5: nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field, ID_ENERGY_POWERUP ); break; case 10: // nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field, // ID_TELEPORT_POWERUP ); break; case 15: nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field, ID_BRAKE_POWERUP ); break; case 20: nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field, ID_SHIELD_POWERUP ); break; case 24: case 25: nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field, ID_SHOOT_POWERUP ); break; } if ( nPup ) { double r = 0.5 - randDouble(); nPup->setPos( hit->x(), hit->y() ); nPup->setFrame( 0 ); nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r ); powerups.append( nPup ); } if ( hit->type() == ID_ROCK_LARGE || hit->type() == ID_ROCK_MEDIUM ) { // break into smaller rocks double addx[4] = { 1.0, 1.0, -1.0, -1.0 }; double addy[4] = { -1.0, 1.0, -1.0, 1.0 }; double dx = hit->xVelocity(); double dy = hit->yVelocity(); double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed; if ( dx > maxRockSpeed ) dx = maxRockSpeed; else if ( dx < -maxRockSpeed ) dx = -maxRockSpeed; if ( dy > maxRockSpeed ) dy = maxRockSpeed; else if ( dy < -maxRockSpeed ) dy = -maxRockSpeed; AnimatedPixmapItem *nrock; for ( int i = 0; i < 4; i++ ) { double r = rockSpeed/2 - randDouble()*rockSpeed; if ( hit->type() == ID_ROCK_LARGE ) { nrock = new KRock( animation[ID_ROCK_MEDIUM], &field, ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 ); emit rockHit( 0 ); } else { nrock = new KRock( animation[ID_ROCK_SMALL], &field, ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 ); emit rockHit( 1 ); } nrock->setPos( hit->x(), hit->y() ); nrock->setFrame( 0 ); nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r ); nrock->setFrame( randInt( nrock->frameCount() ) ); rocks.append( nrock ); } } else if ( hit->type() == ID_ROCK_SMALL ) emit rockHit( 2 ); rocks.removeRef( hit ); if ( rocks.count() == 0 ) emit rocksRemoved(); } void KAsteroidsView::reducePower( int val ) { shipPower -= val; if ( shipPower <= 0 ) { shipPower = 0; thrustShip = FALSE; if ( shieldOn ) { shieldOn = FALSE; shield->hide(); } } vitalsChanged = TRUE; } void KAsteroidsView::addExhaust( double x, double y, double dx, double dy, int count ) { for ( int i = 0; i < count; i++ ) { KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field ); e->setPos( x + 2 - randDouble()*4, y + 2 - randDouble()*4 ); e->setVelocity( dx, dy ); exhaust.append( e ); } } void KAsteroidsView::processMissiles() { KMissile *missile; // if a missile has hit a rock, remove missile and break rock into smaller // rocks or remove completely. Q3PtrListIterator it(missiles); for ( ; it.current(); ++it ) { missile = it.current(); missile->growOlder(); if ( missile->expired() ) { missiles.removeRef( missile ); continue; } wrapSprite( missile ); QList hits = missile->collidingItems(Qt::IntersectsItemBoundingRect); QList::Iterator hit; for ( hit = hits.begin(); hit != hits.end(); ++hit ) { if ( (*hit)->type() >= ID_ROCK_LARGE && (*hit)->type() <= ID_ROCK_SMALL && (*hit)->collidesWithItem(missile) ) { shotsHit++; rockHit( static_cast(*hit) ); missiles.removeRef( missile ); break; } } } } // - - - void KAsteroidsView::processShip() { if ( ship->isVisible() ) { if ( shieldOn ) { shield->show(); reducePower( SHIELD_ON_COST ); static int sf = 0; sf++; if ( sf % 2 ) shield->setFrame( (shield->frame()+1) % shield->frameCount() ); shield->setPos( ship->x() - 9, ship->y() - 9 ); QList hits = shield->collidingItems(Qt::IntersectsItemBoundingRect); QList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { if ( (*it)->type() >= ID_ROCK_LARGE && (*it)->type() <= ID_ROCK_SMALL && (*it)->collidesWithItem(shield) ) { int factor; switch ( (*it)->type() ) { case ID_ROCK_LARGE: factor = 3; break; case ID_ROCK_MEDIUM: factor = 2; break; default: factor = 1; } if ( factor > mShieldCount ) { // shield not strong enough shieldOn = FALSE; break; } rockHit( static_cast(*it) ); // the more shields we have the less costly reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) ); } } } if ( !shieldOn ) { shield->hide(); QList hits = ship->collidingItems(Qt::IntersectsItemBoundingRect); QList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { if ( (*it)->type() >= ID_ROCK_LARGE && (*it)->type() <= ID_ROCK_SMALL && (*it)->collidesWithItem(ship)) { KBit *bit; for ( int i = 0; i < 12; i++ ) { bit = new KBit( animation[ID_BIT], &field ); bit->setPos( ship->x() + 5 - randDouble() * 10, ship->y() + 5 - randDouble() * 10 ); bit->setFrame( randInt(bit->frameCount()) ); bit->setVelocity( 1-randDouble()*2, 1-randDouble()*2 ); bit->setDeath( 60 + randInt(60) ); bits.append( bit ); } ship->hide(); shield->hide(); emit shipKilled(); break; } } } if ( rotateSlow ) rotateSlow--; if ( rotateL ) { shipAngle -= rotateSlow ? 1 : rotateRate; if ( shipAngle < 0 ) shipAngle += SHIP_STEPS; } if ( rotateR ) { shipAngle += rotateSlow ? 1 : rotateRate; if ( shipAngle >= SHIP_STEPS ) shipAngle -= SHIP_STEPS; } double angle = shipAngle * PI_X_2 / SHIP_STEPS; double cosangle = cos( angle ); double sinangle = sin( angle ); if ( brakeShip ) { thrustShip = FALSE; rotateL = FALSE; rotateR = FALSE; rotateRate = ROTATE_RATE; if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 ) { shipDx = 0.0; shipDy = 0.0; ship->setVelocity( shipDx, shipDy ); brakeShip = FALSE; } else { double motionAngle = atan2( -shipDy, -shipDx ); if ( angle > M_PI ) angle -= PI_X_2; double angleDiff = angle - motionAngle; if ( angleDiff > M_PI ) angleDiff = PI_X_2 - angleDiff; else if ( angleDiff < -M_PI ) angleDiff = PI_X_2 + angleDiff; double fdiff = fabs( angleDiff ); if ( fdiff > 0.08 ) { if ( angleDiff > 0 ) rotateL = TRUE; else if ( angleDiff < 0 ) rotateR = TRUE; if ( fdiff > 0.6 ) rotateRate = mBrakeCount + 1; else if ( fdiff > 0.4 ) rotateRate = 2; else rotateRate = 1; if ( rotateRate > 5 ) rotateRate = 5; } else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 ) { thrustShip = TRUE; // we'll make braking a bit faster shipDx += cosangle/6 * (mBrakeCount - 1); shipDy += sinangle/6 * (mBrakeCount - 1); reducePower( BRAKE_ON_COST ); addExhaust( ship->x() + 20 - cosangle*22, ship->y() + 20 - sinangle*22, shipDx-cosangle, shipDy-sinangle, mBrakeCount+1 ); } } } if ( thrustShip ) { // The ship has a terminal velocity, but trying to go faster // still uses fuel (can go faster diagonally - don't care). double thrustx = cosangle/4; double thrusty = sinangle/4; if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED ) shipDx += thrustx; if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED ) shipDy += thrusty; ship->setVelocity( shipDx, shipDy ); reducePower( 1 ); addExhaust( ship->x() + 20 - cosangle*20, ship->y() + 20 - sinangle*20, shipDx-cosangle, shipDy-sinangle, 3 ); } ship->setFrame( shipAngle >> 1 ); if ( shootShip ) { if ( !shootDelay && (int)missiles.count() < mShootCount + 2 ) { KMissile *missile = new KMissile( animation[ID_MISSILE], &field ); missile->setPos( 21+ship->x()+cosangle*21, 21+ship->y()+sinangle*21 ); missile->setFrame( 0 ); missile->setVelocity( shipDx + cosangle*MISSILE_SPEED, shipDy + sinangle*MISSILE_SPEED ); missiles.append( missile ); shotsFired++; reducePower( 1 ); shootDelay = 5; } if ( shootDelay ) shootDelay--; } if ( teleportShip ) { int ra = qrand() % 10; if( ra == 0 ) ra += qrand() % 20; int xra = ra * 60 + ( (qrand() % 20) * (qrand() % 20) ); int yra = ra * 50 - ( (qrand() % 20) * (qrand() % 20) ); ship->setPos( xra, yra ); } vitalsChanged = TRUE; } } // - - - void KAsteroidsView::processPowerups() { if ( !powerups.isEmpty() ) { // if player gets the powerup remove it from the screen, if option // "Can destroy powerups" is enabled and a missile hits the powerup // destroy it KPowerup *pup; Q3PtrListIterator it( powerups ); for( ; it.current(); ++it ) { pup = it.current(); pup->growOlder(); if( pup->expired() ) { powerups.removeRef( pup ); continue; } wrapSprite( pup ); QList hits = pup->collidingItems(); QList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { if ( (*it) == ship ) { switch( pup->type() ) { case ID_ENERGY_POWERUP: shipPower += 150; if ( shipPower > MAX_POWER_LEVEL ) shipPower = MAX_POWER_LEVEL; break; case ID_TELEPORT_POWERUP: mTeleportCount++; break; case ID_BRAKE_POWERUP: if ( mBrakeCount < MAX_BRAKES ) mBrakeCount++; break; case ID_SHIELD_POWERUP: if ( mShieldCount < MAX_SHIELDS ) mShieldCount++; break; case ID_SHOOT_POWERUP: if ( mShootCount < MAX_FIREPOWER ) mShootCount++; break; } powerups.removeRef( pup ); vitalsChanged = TRUE; } else if ( (*it) == shield ) { powerups.removeRef( pup ); } else if ( (*it)->type() == ID_MISSILE ) { if ( can_destroy_powerups ) { powerups.removeRef( pup ); } } } } } // -- if( powerups.isEmpty() ) } // - - - void KAsteroidsView::hideShield() { shield->hide(); mShieldCount = 0; shieldOn = FALSE; } double KAsteroidsView::randDouble() { int v = qrand(); return (double)v / (double)RAND_MAX; } int KAsteroidsView::randInt( int range ) { return qrand() % range; } void KAsteroidsView::showEvent( QShowEvent *e ) { #if defined( QT_LICENSE_PROFESSIONAL ) static bool wasThere = FALSE; if ( !wasThere ) { wasThere = TRUE; QMessageBox::information( this, tr("QGraphicsView demo"), tr("This game has been implemented using the QGraphicsView class.\n" "The QGraphicsView class is not part of the Light Platform Edition. Please \n" "contact Nokia if you want to upgrade to the Full Platform Edition.") ); } #endif QWidget::showEvent( e ); }