/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLWIDGET_H #define GLWIDGET_H #include class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0); ~GLWidget(); int xRotation() const { return xRot; } int yRotation() const { return yRot; } int zRotation() const { return zRot; } public slots: void setXRotation(int angle); void setYRotation(int angle); void setZRotation(int angle); signals: void xRotationChanged(int angle); void yRotationChanged(int angle); void zRotationChanged(int angle); protected: void initializeGL(); void paintGL(); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); private slots: void advanceGears(); private: GLuint makeGear(const GLfloat *reflectance, GLdouble innerRadius, GLdouble outerRadius, GLdouble thickness, GLdouble toothSize, GLint toothCount); void drawGear(GLuint gear, GLdouble dx, GLdouble dy, GLdouble dz, GLdouble angle); void normalizeAngle(int *angle); GLuint gear1; GLuint gear2; GLuint gear3; int xRot; int yRot; int zRot; int gear1Rot; QPoint lastPos; }; #endif