/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "glwidget.h" #include "qtlogo.h" #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif //! [0] GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { logo = 0; xRot = 0; yRot = 0; zRot = 0; qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0); qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0); } //! [0] //! [1] GLWidget::~GLWidget() { } //! [1] //! [2] QSize GLWidget::minimumSizeHint() const { return QSize(50, 50); } //! [2] //! [3] QSize GLWidget::sizeHint() const //! [3] //! [4] { return QSize(400, 400); } //! [4] static void qNormalizeAngle(int &angle) { while (angle < 0) angle += 360 * 16; while (angle > 360 * 16) angle -= 360 * 16; } //! [5] void GLWidget::setXRotation(int angle) { qNormalizeAngle(angle); if (angle != xRot) { xRot = angle; emit xRotationChanged(angle); updateGL(); } } //! [5] void GLWidget::setYRotation(int angle) { qNormalizeAngle(angle); if (angle != yRot) { yRot = angle; emit yRotationChanged(angle); updateGL(); } } void GLWidget::setZRotation(int angle) { qNormalizeAngle(angle); if (angle != zRot) { zRot = angle; emit zRotationChanged(angle); updateGL(); } } //! [6] void GLWidget::initializeGL() { qglClearColor(qtPurple.dark()); logo = new QtLogo(this, 64); logo->setColor(qtGreen.dark()); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_MULTISAMPLE); static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); } //! [6] //! [7] void GLWidget::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); glRotatef(xRot / 16.0, 1.0, 0.0, 0.0); glRotatef(yRot / 16.0, 0.0, 1.0, 0.0); glRotatef(zRot / 16.0, 0.0, 0.0, 1.0); logo->draw(); } //! [7] //! [8] void GLWidget::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); glMatrixMode(GL_PROJECTION); glLoadIdentity(); #ifdef QT_OPENGL_ES_1 glOrthof(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0); #else glOrtho(-0.5, +0.5, -0.5, +0.5, 4.0, 15.0); #endif glMatrixMode(GL_MODELVIEW); } //! [8] //! [9] void GLWidget::mousePressEvent(QMouseEvent *event) { lastPos = event->pos(); } //! [9] //! [10] void GLWidget::mouseMoveEvent(QMouseEvent *event) { int dx = event->x() - lastPos.x(); int dy = event->y() - lastPos.y(); if (event->buttons() & Qt::LeftButton) { setXRotation(xRot + 8 * dy); setYRotation(yRot + 8 * dx); } else if (event->buttons() & Qt::RightButton) { setXRotation(xRot + 8 * dy); setZRotation(zRot + 8 * dx); } lastPos = event->pos(); } //! [10]