/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLWIDGET_H #define GLWIDGET_H #include #include #include #include #include #include class Bubble; class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0); ~GLWidget(); public slots: void setScaling(int scale); void setLogo(); void setTexture(); void showBubbles(bool); protected: void paintGL (); void initializeGL (); private: GLuint m_uiTexture; qreal m_fAngle; qreal m_fScale; bool m_showBubbles; void paintTexturedCube(); void paintQtLogo(); void createGeometry(); void createBubbles(int number); void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); void extrude(qreal x1, qreal y1, qreal x2, qreal y2); QVector vertices; QVector normals; bool qtLogo; QList bubbles; int frames; QTime time; QGLShaderProgram program1; QGLShaderProgram program2; int vertexAttr1; int normalAttr1; int matrixUniform1; int vertexAttr2; int normalAttr2; int texCoordAttr2; int matrixUniform2; int textureUniform2; }; #endif