/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "bubble.h" #include "glwidget.h" #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif //! [0] GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { QTime midnight(0, 0, 0); qsrand(midnight.secsTo(QTime::currentTime())); object = 0; xRot = 0; yRot = 0; zRot = 0; qtGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0); qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0); animationTimer.setSingleShot(false); connect(&animationTimer, SIGNAL(timeout()), this, SLOT(animate())); animationTimer.start(25); setAutoFillBackground(false); setMinimumSize(200, 200); setWindowTitle(tr("Overpainting a Scene")); } //! [0] //! [1] GLWidget::~GLWidget() { makeCurrent(); glDeleteLists(object, 1); } //! [1] void GLWidget::setXRotation(int angle) { normalizeAngle(&angle); if (angle != xRot) xRot = angle; } void GLWidget::setYRotation(int angle) { normalizeAngle(&angle); if (angle != yRot) yRot = angle; } void GLWidget::setZRotation(int angle) { normalizeAngle(&angle); if (angle != zRot) zRot = angle; } //! [2] void GLWidget::initializeGL() { object = makeObject(); } //! [2] void GLWidget::mousePressEvent(QMouseEvent *event) { lastPos = event->pos(); } void GLWidget::mouseMoveEvent(QMouseEvent *event) { int dx = event->x() - lastPos.x(); int dy = event->y() - lastPos.y(); if (event->buttons() & Qt::LeftButton) { setXRotation(xRot + 8 * dy); setYRotation(yRot + 8 * dx); } else if (event->buttons() & Qt::RightButton) { setXRotation(xRot + 8 * dy); setZRotation(zRot + 8 * dx); } lastPos = event->pos(); } void GLWidget::paintEvent(QPaintEvent *event) { makeCurrent(); //! [4] glMatrixMode(GL_MODELVIEW); glPushMatrix(); //! [4] //! [6] qglClearColor(qtPurple.dark()); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_MULTISAMPLE); static GLfloat lightPosition[4] = { 0.5, 5.0, 7.0, 1.0 }; glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); setupViewport(width(), height()); //! [6] //! [7] glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslated(0.0, 0.0, -10.0); glRotated(xRot / 16.0, 1.0, 0.0, 0.0); glRotated(yRot / 16.0, 0.0, 1.0, 0.0); glRotated(zRot / 16.0, 0.0, 0.0, 1.0); glCallList(object); //! [7] //! [8] glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glMatrixMode(GL_MODELVIEW); glPopMatrix(); //! [8] //! [10] QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing); foreach (Bubble *bubble, bubbles) { if (bubble->rect().intersects(event->rect())) bubble->drawBubble(&painter); } drawInstructions(&painter); painter.end(); } //! [10] //! [11] void GLWidget::resizeGL(int width, int height) { setupViewport(width, height); } //! [11] //! [12] void GLWidget::showEvent(QShowEvent *event) { Q_UNUSED(event); createBubbles(20 - bubbles.count()); } //! [12] QSize GLWidget::sizeHint() const { return QSize(400, 400); } GLuint GLWidget::makeObject() { GLuint list = glGenLists(1); glNewList(list, GL_COMPILE); glEnable(GL_NORMALIZE); glBegin(GL_QUADS); static GLfloat logoDiffuseColor[4] = {qtGreen.red()/255.0, qtGreen.green()/255.0, qtGreen.blue()/255.0, 1.0}; glMaterialfv(GL_FRONT, GL_DIFFUSE, logoDiffuseColor); GLdouble x1 = +0.06; GLdouble y1 = -0.14; GLdouble x2 = +0.14; GLdouble y2 = -0.06; GLdouble x3 = +0.08; GLdouble y3 = +0.00; GLdouble x4 = +0.30; GLdouble y4 = +0.22; quad(x1, y1, x2, y2, y2, x2, y1, x1); quad(x3, y3, x4, y4, y4, x4, y3, x3); extrude(x1, y1, x2, y2); extrude(x2, y2, y2, x2); extrude(y2, x2, y1, x1); extrude(y1, x1, x1, y1); extrude(x3, y3, x4, y4); extrude(x4, y4, y4, x4); extrude(y4, x4, y3, x3); const double Pi = 3.14159265358979323846; const int NumSectors = 200; for (int i = 0; i < NumSectors; ++i) { double angle1 = (i * 2 * Pi) / NumSectors; GLdouble x5 = 0.30 * sin(angle1); GLdouble y5 = 0.30 * cos(angle1); GLdouble x6 = 0.20 * sin(angle1); GLdouble y6 = 0.20 * cos(angle1); double angle2 = ((i + 1) * 2 * Pi) / NumSectors; GLdouble x7 = 0.20 * sin(angle2); GLdouble y7 = 0.20 * cos(angle2); GLdouble x8 = 0.30 * sin(angle2); GLdouble y8 = 0.30 * cos(angle2); quad(x5, y5, x6, y6, x7, y7, x8, y8); extrude(x6, y6, x7, y7); extrude(x8, y8, x5, y5); } glEnd(); glEndList(); return list; } void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4) { glNormal3d(0.0, 0.0, -1.0); glVertex3d(x1, y1, -0.05); glVertex3d(x2, y2, -0.05); glVertex3d(x3, y3, -0.05); glVertex3d(x4, y4, -0.05); glNormal3d(0.0, 0.0, 1.0); glVertex3d(x4, y4, +0.05); glVertex3d(x3, y3, +0.05); glVertex3d(x2, y2, +0.05); glVertex3d(x1, y1, +0.05); } void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { qglColor(qtGreen.dark(250 + int(100 * x1))); glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0); glVertex3d(x1, y1, +0.05); glVertex3d(x2, y2, +0.05); glVertex3d(x2, y2, -0.05); glVertex3d(x1, y1, -0.05); } void GLWidget::normalizeAngle(int *angle) { while (*angle < 0) *angle += 360 * 16; while (*angle > 360 * 16) *angle -= 360 * 16; } void GLWidget::createBubbles(int number) { for (int i = 0; i < number; ++i) { QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))), height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0)))); qreal radius = qMin(width(), height())*(0.0125 + 0.0875*qrand()/(RAND_MAX+1.0)); QPointF velocity(width()*0.0125*(-0.5 + qrand()/(RAND_MAX+1.0)), height()*0.0125*(-0.5 + qrand()/(RAND_MAX+1.0))); bubbles.append(new Bubble(position, radius, velocity)); } } //! [13] void GLWidget::animate() { QMutableListIterator iter(bubbles); while (iter.hasNext()) { Bubble *bubble = iter.next(); bubble->move(rect()); } update(); } //! [13] //! [14] void GLWidget::setupViewport(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); glMatrixMode(GL_MODELVIEW); } //! [14] //! [15] void GLWidget::drawInstructions(QPainter *painter) { QString text = tr("Click and drag with the left mouse button " "to rotate the Qt logo."); QFontMetrics metrics = QFontMetrics(font()); int border = qMax(4, metrics.leading()); QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125), Qt::AlignCenter | Qt::TextWordWrap, text); painter->setRenderHint(QPainter::TextAntialiasing); painter->fillRect(QRect(0, 0, width(), rect.height() + 2*border), QColor(0, 0, 0, 127)); painter->setPen(Qt::white); painter->fillRect(QRect(0, 0, width(), rect.height() + 2*border), QColor(0, 0, 0, 127)); painter->drawText((width() - rect.width())/2, border, rect.width(), rect.height(), Qt::AlignCenter | Qt::TextWordWrap, text); } //! [15]