/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLWIDGET_H #define GLWIDGET_H #include #include #include #include #include #include class Bubble; QT_BEGIN_NAMESPACE class QPaintEvent; class QWidget; QT_END_NAMESPACE //! [0] class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent = 0); ~GLWidget(); //! [0] QSize sizeHint() const; int xRotation() const { return xRot; } int yRotation() const { return yRot; } int zRotation() const { return zRot; } public slots: void setXRotation(int angle); void setYRotation(int angle); void setZRotation(int angle); //! [1] protected: void initializeGL(); void paintEvent(QPaintEvent *event); void resizeGL(int width, int height); void mousePressEvent(QMouseEvent *event); void mouseMoveEvent(QMouseEvent *event); void showEvent(QShowEvent *event); private slots: void animate(); private: GLuint makeObject(); void createBubbles(int number); void drawInstructions(QPainter *painter); //! [1] void extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void normalizeAngle(int *angle); void quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4); void setupViewport(int width, int height); GLuint object; int xRot; int yRot; int zRot; QPoint lastPos; QColor qtGreen; QColor qtPurple; //! [4] QList bubbles; QTimer animationTimer; }; //! [4] #endif