/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CUBE_H #define CUBE_H #include #include #include #include #include class QPropertyAnimation; class Geometry { public: void loadArrays() const; void addQuad(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &d, const QVector &tex); void setColors(int start, GLfloat colors[4][4]); const GLushort *indices() const { return faces.constData(); } int count() const { return faces.count(); } private: QVector faces; QVector vertices; QVector normals; QVector texCoords; QVector colors; int append(const QVector3D &a, const QVector3D &n, const QVector2D &t); void addTri(const QVector3D &a, const QVector3D &b, const QVector3D &c, const QVector3D &n); friend class Tile; }; class Tile { public: void draw() const; void setColors(GLfloat[4][4]); protected: Tile(const QVector3D &loc = QVector3D()); QVector3D location; QQuaternion orientation; private: int start; int count; bool useFlatColor; GLfloat faceColor[4]; Geometry *geom; friend class TileBuilder; }; class TileBuilder { public: enum { bl, br, tr, tl }; TileBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); Tile *newTile(const QVector3D &loc = QVector3D()) const; void setColor(QColor c) { color = c; } protected: void initialize(Tile *) const; QVector verts; QVector tex; int start; int count; Geometry *geom; QColor color; }; class Cube : public QObject, public Tile { Q_OBJECT Q_PROPERTY(qreal range READ range WRITE setRange) Q_PROPERTY(qreal altitude READ altitude WRITE setAltitude) Q_PROPERTY(qreal rotation READ rotation WRITE setRotation) public: Cube(const QVector3D &loc = QVector3D()); ~Cube(); qreal range() { return location.x(); } void setRange(qreal r); qreal altitude() { return location.y(); } void setAltitude(qreal a); qreal rotation() { return rot; } void setRotation(qreal r); void removeBounce(); void startAnimation(); void setAnimationPaused(bool paused); signals: void changed(); private: qreal rot; QPropertyAnimation *r; QPropertyAnimation *a; QPropertyAnimation *rtn; qreal startx; friend class CubeBuilder; }; class CubeBuilder : public TileBuilder { public: CubeBuilder(Geometry *, qreal depth = 0.0f, qreal size = 1.0f); Cube *newCube(const QVector3D &loc = QVector3D()) const; private: mutable int ix; }; #endif // CUBE_H