/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include class GLWidget : public QGLWidget { public: GLWidget(QWidget *parent); ~GLWidget(); void initializeGL(); void resizeGL(int w, int h); void paintGL(); void timerEvent(QTimerEvent *) { update(); } void mousePressEvent(QMouseEvent *) { killTimer(timerId); } void mouseReleaseEvent(QMouseEvent *) { timerId = startTimer(20); } void drawCube(int i, GLfloat z, GLfloat ri, GLfloat jmp, GLfloat amp); void initCommon(); void initPbuffer(); private: GLfloat rot[3], xOffs[3], yOffs[3], xInc[3]; GLuint pbufferList; GLuint dynamicTexture; GLuint cubeTexture; int timerId; bool hasDynamicTextureUpdate; QGLPixelBuffer *pbuffer; };