/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include class GLWidget : public QGLWidget { Q_OBJECT public: GLWidget(QWidget *parent); ~GLWidget(); void saveGLState(); void restoreGLState(); void paintEvent(QPaintEvent *); void mousePressEvent(QMouseEvent *); void mouseDoubleClickEvent(QMouseEvent *); void mouseMoveEvent(QMouseEvent *); void timerEvent(QTimerEvent *); void wheelEvent(QWheelEvent *); public slots: void animate(qreal); void animFinished(); void draw(); private: QPoint anchor; float scale; float rot_x, rot_y, rot_z; GLuint tile_list; GLfloat *wave; bool hasDynamicTextureUpdate; QImage logo; QTimeLine *anim; QSvgRenderer *svg_renderer; GLuint dynamicTexture; QGLPixelBuffer *pbuffer; };