/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "glwidget.h" #include #ifndef GL_MULTISAMPLE #define GL_MULTISAMPLE 0x809D #endif GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { startTimer(40); setWindowTitle(tr("Sample Buffers")); } void GLWidget::initializeGL() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-.5, .5, .5, -.5, -1000, 1000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); makeObject(); } void GLWidget::resizeGL(int w, int h) { glViewport(0, 0, w, h); } void GLWidget::paintGL() { static float rot = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glEnable(GL_MULTISAMPLE); glTranslatef(-0.25f, -0.10f, 0.0f); glScalef(0.75f, 1.15f, 0.0f); glRotatef(rot, 0.0f, 0.f, 1.0f); glCallList(list); glPopMatrix(); glPushMatrix(); glDisable(GL_MULTISAMPLE); glTranslatef(0.25f, -0.10f, 0.0f); glScalef(0.75f, 1.15f, 0.0f); glRotatef(rot, 0.0f, 0.0f, 1.0f); glCallList(list); glPopMatrix(); rot += 0.2f; qglColor(Qt::black); renderText(-0.35, 0.4, 0.0, "Multisampling enabled"); renderText(0.15, 0.4, 0.0, "Multisampling disabled"); } void GLWidget::timerEvent(QTimerEvent *) { update(); } void GLWidget::makeObject() { QColor qtGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0)); const double Pi = 3.14159265358979323846; const int NumSectors = 15; GLdouble x1 = +0.06; GLdouble y1 = -0.14; GLdouble x2 = +0.14; GLdouble y2 = -0.06; GLdouble x3 = +0.08; GLdouble y3 = +0.00; GLdouble x4 = +0.30; GLdouble y4 = +0.22; list = glGenLists(1); glNewList(list, GL_COMPILE); { for (int i = 0; i < NumSectors; ++i) { double angle1 = (i * 2 * Pi) / NumSectors; GLdouble x5 = 0.30 * sin(angle1); GLdouble y5 = 0.30 * cos(angle1); GLdouble x6 = 0.20 * sin(angle1); GLdouble y6 = 0.20 * cos(angle1); double angle2 = ((i + 1) * 2 * Pi) / NumSectors; GLdouble x7 = 0.20 * sin(angle2); GLdouble y7 = 0.20 * cos(angle2); GLdouble x8 = 0.30 * sin(angle2); GLdouble y8 = 0.30 * cos(angle2); qglColor(qtGreen); quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8); qglColor(Qt::black); quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8); } qglColor(qtGreen); quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1); quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3); qglColor(Qt::black); quad(GL_LINE_LOOP, x1, y1, x2, y2, y2, x2, y1, x1); quad(GL_LINE_LOOP, x3, y3, x4, y4, y4, x4, y3, x3); } glEndList(); } void GLWidget::quad(GLenum primitive, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4) { glBegin(primitive); { glVertex2d(x1, y1); glVertex2d(x2, y2); glVertex2d(x3, y3); glVertex2d(x4, y4); } glEnd(); }