#include "rocketitem.h" #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif RocketItem::RocketItem() : m_direction(0.0), m_distance(300.0) { } QRectF RocketItem::boundingRect() const { return QRectF(-1.0, -1.0, 2.0, 2.0); } void RocketItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) { painter->setBrush(Qt::black); painter->drawEllipse(boundingRect()); } void RocketItem::hitByRocket() { } void RocketItem::idle(qreal elapsed) { qreal dist = elapsed * speed(); m_distance -= dist; if (m_distance < 0.0) { scene()->removeItem(this); delete this; return; } qreal a = m_direction * M_PI / 180.0; qreal yd = dist * sin(a); qreal xd = dist * sin(M_PI / 2.0 - a); QPointF requestedPosition = pos() + QPointF(xd, yd); QGraphicsItem *collidedItem = 0; QPointF nextPosition = tryMove(requestedPosition, 0, &collidedItem); if (requestedPosition == nextPosition) { setPos(nextPosition); } else { if (GameItem *gameItem = qgraphicsitem_cast(collidedItem)) gameItem->hitByRocket(); scene()->removeItem(this); delete this; } }