#include "tankitem.h" #include #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif class Action { public: Action(TankItem *item) : m_item(item) { } TankItem *item() const { return m_item; } void setItem(TankItem *item) { m_item = item; } virtual bool apply(qreal timeDelta) = 0; private: TankItem *m_item; }; class MoveAction: public Action { public: MoveAction(TankItem *item, qreal distance) : Action(item), m_distance(distance) { m_reverse = m_distance < 0.0; } bool apply(qreal timeDelta) { qreal dist = timeDelta * item()->speed() * (m_reverse ? -1.0 : 1.0); bool done = false; if (qAbs(m_distance) < qAbs(dist)) { done = true; dist = m_distance; } m_distance -= dist; qreal a = item()->direction() * M_PI / 180.0; qreal yd = dist * sin(a); qreal xd = dist * sin(M_PI / 2.0 - a); item()->setPos(item()->pos() + QPointF(xd, yd)); return !done; } private: qreal m_distance; bool m_reverse; }; class TurnAction: public Action { public: TurnAction(TankItem *item, qreal distance) : Action(item), m_distance(distance) { m_reverse = m_distance < 0.0; } bool apply(qreal timeDelta) { qreal dist = timeDelta * item()->angularSpeed() * (m_reverse ? -1.0 : 1.0); bool done = false; if (qAbs(m_distance) < qAbs(dist)) { done = true; dist = m_distance; } m_distance -= dist; item()->setDirection(item()->direction() + dist); return !done; } private: qreal m_distance; bool m_reverse; }; TankItem::TankItem(QObject *parent) : GameItem(parent), m_currentAction(0), m_currentDirection(0.0), m_enabled(true) { connect(this, SIGNAL(cannonFired()), this, SIGNAL(actionCompleted())); } void TankItem::idle(qreal elapsed) { if (m_enabled) { if (m_currentAction != 0) { if (!m_currentAction->apply(elapsed)) { setAction(0); emit actionCompleted(); } QGraphicsItem *item = 0; qreal distance = distanceToObstacle(&item); if (TankItem *tankItem = qgraphicsitem_cast(item)) emit tankSpotted(tankItem->direction(), distance); } } } void TankItem::hitByRocket() { deleteLater(); } void TankItem::setAction(Action *newAction) { if (m_currentAction != 0) delete m_currentAction; m_currentAction = newAction; } void TankItem::fireCannon() { emit cannonFired(); } void TankItem::moveForwards(qreal length) { setAction(new MoveAction(this, length)); } void TankItem::moveBackwards(qreal length) { setAction(new MoveAction(this, -length)); } void TankItem::turn(qreal degrees) { setAction(new TurnAction(this, degrees)); } void TankItem::turnTo(qreal degrees) { setAction(new TurnAction(this, degrees - direction())); } void TankItem::stop() { setAction(0); } QVariant TankItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) { if (change == ItemPositionChange && scene()) { QPointF requestedPosition = value.toPointF(); QLineF collidedLine; QPointF nextPoint = tryMove(requestedPosition, &collidedLine); if (nextPoint != requestedPosition) emit collision(collidedLine); return nextPoint; } else { return QGraphicsItem::itemChange(change, value); } } void TankItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) { QRectF brect = boundingRect(); painter->setBrush(m_color); painter->setPen(Qt::black); // body painter->drawRect(brect.adjusted(0.0, 4.0, -2.0, -4.0)); // cannon QRectF cannonBase = brect.adjusted(10.0, 6.0, -12.0, -6.0); painter->drawEllipse(cannonBase); painter->drawRect(QRectF(QPointF(cannonBase.center().x(), cannonBase.center().y() - 2.0), QPointF(brect.right(), cannonBase.center().y() + 2.0))); // left track painter->setBrush(QBrush(Qt::black, Qt::VerPattern)); QRectF leftTrackRect = QRectF(brect.topLeft(), QPointF(brect.right() - 2.0, brect.top() + 4.0)); painter->fillRect(leftTrackRect, Qt::darkYellow); painter->drawRect(leftTrackRect); // right track QRectF rightTrackRect = QRectF(QPointF(brect.left(), brect.bottom() - 4.0), QPointF(brect.right() - 2.0, brect.bottom())); painter->fillRect(rightTrackRect, Qt::darkYellow); painter->drawRect(rightTrackRect); if (!m_enabled) { painter->setPen(QPen(Qt::red, 5)); painter->drawEllipse(brect); QPainterPath path; path.addEllipse(brect); painter->setClipPath(path); painter->drawLine(brect.topRight(), brect.bottomLeft()); } } QRectF TankItem::boundingRect() const { return QRectF(-20.0, -10.0, 40.0, 20.0); } qreal TankItem::direction() const { return m_currentDirection; } void TankItem::setDirection(qreal newDirection) { int fullRotations = int(newDirection) / 360; newDirection -= fullRotations * 360.0; qreal diff = newDirection - m_currentDirection; m_currentDirection = newDirection; rotate(diff); } qreal TankItem::distanceToObstacle(QGraphicsItem **obstacle) const { qreal dist = sqrt(pow(scene()->sceneRect().width(), 2) + pow(scene()->sceneRect().height(), 2)); qreal a = m_currentDirection * M_PI / 180.0; qreal yd = dist * sin(a); qreal xd = dist * sin(M_PI / 2.0 - a); QPointF requestedPosition = pos() + QPointF(xd, yd); QGraphicsItem *collidedItem = 0; QPointF nextPosition = tryMove(requestedPosition, 0, &collidedItem); if (collidedItem != 0) { if (obstacle != 0) *obstacle = collidedItem; QPointF d = nextPosition - pos(); return sqrt(pow(d.x(), 2) + pow(d.y(), 2)); } else { return 0.0; } } qreal TankItem::distanceToObstacle() const { return distanceToObstacle(0); }