/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "gameitem.h" #include #include GameItem::GameItem(QObject *parent) : QObject(parent) { } QPointF GameItem::tryMove(const QPointF &requestedPosition, QLineF *collidedLine, QGraphicsItem **collidedItem) const { QLineF movementPath(pos(), requestedPosition); qreal cannonLength = 0.0; { QPointF p1 = boundingRect().center(); QPointF p2 = QPointF(boundingRect().right() + 10.0, p1.y()); cannonLength = QLineF(mapToScene(p1), mapToScene(p2)).length(); } movementPath.setLength(movementPath.length() + cannonLength); QRectF boundingRectPath(QPointF(qMin(movementPath.x1(), movementPath.x2()), qMin(movementPath.y1(), movementPath.y2())), QPointF(qMax(movementPath.x1(), movementPath.x2()), qMax(movementPath.y1(), movementPath.y2()))); QList itemsInRect = scene()->items(boundingRectPath, Qt::IntersectsItemBoundingRect); QPointF nextPoint = requestedPosition; QRectF sceneRect = scene()->sceneRect(); foreach (QGraphicsItem *item, itemsInRect) { if (item == static_cast(this)) continue; QPolygonF mappedBoundingRect = item->mapToScene(item->boundingRect()); for (int i=0; isceneRect().topLeft(), scene()->sceneRect().bottomLeft()); } if (nextPoint.x() > sceneRect.right()) { nextPoint.rx() = sceneRect.right(); if (collidedLine != 0) *collidedLine = QLineF(scene()->sceneRect().topRight(), scene()->sceneRect().bottomRight()); } if (nextPoint.y() < sceneRect.top()) { nextPoint.ry() = sceneRect.top(); if (collidedLine != 0) *collidedLine = QLineF(scene()->sceneRect().topLeft(), scene()->sceneRect().topRight()); } if (nextPoint.y() > sceneRect.bottom()) { nextPoint.ry() = sceneRect.bottom(); if (collidedLine != 0) *collidedLine = QLineF(scene()->sceneRect().bottomLeft(), scene()->sceneRect().bottomRight()); } return nextPoint; }