/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef TANKITEM_H #define TANKITEM_H #include "gameitem.h" #include class Action; class TankItem: public GameItem { Q_OBJECT Q_PROPERTY(bool enabled READ enabled WRITE setEnabled) Q_PROPERTY(qreal direction READ direction WRITE turnTo) Q_PROPERTY(qreal distanceToObstacle READ distanceToObstacle) public: TankItem(QObject *parent = 0); void setColor(const QColor &color) { m_color = color; } QColor color() const { return m_color; } void idle(qreal elapsed); void setDirection(qreal newDirection); qreal speed() const { return 90.0; } qreal angularSpeed() const { return 90.0; } QRectF boundingRect() const; void hitByRocket(); void setEnabled(bool b) { m_enabled = b; } bool enabled() const { return m_enabled; } qreal direction() const; qreal distanceToObstacle() const; qreal distanceToObstacle(QGraphicsItem **item) const; //! [0] signals: void tankSpotted(qreal direction, qreal distance); void collision(const QLineF &collidedLine); void actionCompleted(); void cannonFired(); void aboutToBeDestroyed(); public slots: void moveForwards(qreal length = 10.0); void moveBackwards(qreal length = 10.0); void turn(qreal degrees = 30.0); void turnTo(qreal degrees = 0.0); void stop(); void fireCannon(); //! [0] protected: virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value); private: void setAction(Action *newAction); Action *m_currentAction; qreal m_currentDirection; QColor m_color; bool m_enabled; }; #endif