/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "spin_ai.h" #include QState *SpinAi::create(QState *parentState, QObject *tank) { QState *topLevel = new QState(parentState); QState *spinState = new SpinState(tank, topLevel); topLevel->setInitialState(spinState); // When tank is spotted, fire two times and go back to spin state QState *fireState = new QState(topLevel); QState *fireOnce = new QState(fireState); fireState->setInitialState(fireOnce); connect(fireOnce, SIGNAL(entered()), tank, SLOT(fireCannon())); QState *fireTwice = new QState(fireState); connect(fireTwice, SIGNAL(entered()), tank, SLOT(fireCannon())); fireOnce->addTransition(tank, SIGNAL(actionCompleted()), fireTwice); fireTwice->addTransition(tank, SIGNAL(actionCompleted()), spinState); spinState->addTransition(tank, SIGNAL(tankSpotted(qreal,qreal)), fireState); return topLevel; } Q_EXPORT_PLUGIN2(spin_ai, SpinAi)