/* This file is part of the KDE project.
Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
This library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 2.1 or 3 of the License.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this library. If not, see .
*/
#include "videorenderer_soft.h"
#ifndef QT_NO_PHONON_VIDEO
#include "qmeminputpin.h"
#include "qbasefilter.h"
#include
#include
#include
#include
#define _USE_MATH_DEFINES //for pi
#include //for sin and cos
/* M_PI is a #define that may or may not be handled in */
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327950288419717
#endif
#include //for VIDEOINFOHEADER2
//this will make a display every second of how many frames were pocessed and actually displayed
//#define FPS_COUNTER
#ifdef Q_OS_WINCE
#define QT_NO_OPENGL
#endif
#ifndef QT_NO_OPENGL
#include
#ifndef GL_FRAGMENT_PROGRAM_ARB
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#endif
// support old OpenGL installations (1.2)
// assume that if TEXTURE0 isn't defined, none are
#ifndef GL_TEXTURE0
# define GL_TEXTURE0 0x84C0
# define GL_TEXTURE1 0x84C1
# define GL_TEXTURE2 0x84C2
#endif
// arbfp1 fragment program for converting yuv (YV12) to rgb
static const char yv12ToRgb[] =
"!!ARBfp1.0"
"PARAM c[5] = { program.local[0..1],"
"{ 1.164, 0, 1.596, 0.5 },"
"{ 0.0625, 1.164, -0.391, -0.81300002 },"
"{ 1.164, 2.0179999, 0 } };"
"TEMP R0;"
"TEX R0.x, fragment.texcoord[0], texture[1], 2D;"
"ADD R0.y, R0.x, -c[2].w;"
"TEX R0.x, fragment.texcoord[0], texture[2], 2D;"
"ADD R0.x, R0, -c[2].w;"
"MUL R0.z, R0.y, c[0].w;"
"MAD R0.z, R0.x, c[0], R0;"
"MUL R0.w, R0.x, c[0];"
"MUL R0.z, R0, c[0].y;"
"TEX R0.x, fragment.texcoord[0], texture[0], 2D;"
"MAD R0.y, R0, c[0].z, R0.w;"
"ADD R0.x, R0, -c[3];"
"MUL R0.y, R0, c[0];"
"MUL R0.z, R0, c[1].x;"
"MAD R0.x, R0, c[0].y, c[0];"
"MUL R0.y, R0, c[1].x;"
"DP3 result.color.x, R0, c[2];"
"DP3 result.color.y, R0, c[3].yzww;"
"DP3 result.color.z, R0, c[4];"
"MOV result.color.w, c[1].y;"
"END";
static const char yuy2ToRgb[] =
"!!ARBfp1.0"
"PARAM c[5] = { program.local[0..1],"
"{ 0.5, 2, 1, 0.0625 },"
"{ 1.164, 0, 1.596, 2.0179999 },"
"{ 1.164, -0.391, -0.81300002 } };"
"TEMP R0;"
"TEMP R1;"
"TEMP R2;"
"FLR R1.z, fragment.texcoord[0].x;"
"ADD R0.x, R1.z, c[2];"
"ADD R1.z, fragment.texcoord[0].x, -R1;"
"MUL R1.x, fragment.texcoord[0].z, R0;"
"MOV R1.y, fragment.texcoord[0];"
"TEX R0, R1, texture[0], 2D;"
"ADD R1.y, R0.z, -R0.x;"
"MUL R2.x, R1.z, R1.y;"
"MAD R0.x, R2, c[2].y, R0;"
"MOV R1.y, fragment.texcoord[0];"
"ADD R1.x, fragment.texcoord[0].z, R1;"
"TEX R1.xyw, R1, texture[0], 2D;"
"ADD R2.x, R1, -R0.z;"
"MAD R1.x, R1.z, c[2].y, -c[2].z;"
"MAD R0.z, R1.x, R2.x, R0;"
"ADD R1.xy, R1.ywzw, -R0.ywzw;"
"ADD R0.z, R0, -R0.x;"
"SGE R1.w, R1.z, c[2].x;"
"MAD R0.x, R1.w, R0.z, R0;"
"MAD R0.yz, R1.z, R1.xxyw, R0.xyww;"
"ADD R0.xyz, R0, -c[2].wxxw;"
"MUL R0.w, R0.y, c[0];"
"MAD R0.w, R0.z, c[0].z, R0;"
"MUL R0.z, R0, c[0].w;"
"MAD R0.y, R0, c[0].z, R0.z;"
"MUL R0.w, R0, c[0].y;"
"MUL R0.y, R0, c[0];"
"MUL R0.z, R0.w, c[1].x;"
"MAD R0.x, R0, c[0].y, c[0];"
"MUL R0.y, R0, c[1].x;"
"DP3 result.color.x, R0, c[3];"
"DP3 result.color.y, R0, c[4];"
"DP3 result.color.z, R0, c[3].xwyw;"
"MOV result.color.w, c[1].y;"
"END";
#endif //QT_NO_OPENGL
#define CLIP_SHIFT_RIGHT_8(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff : (c) >> 8)
#define CLIP_SHIFT_LEFT_8(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff0000 : ( ((c) << 8) & 0xff0000) )
#define CLIP_NO_SHIFT(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff00 : ((c) & 0xff00) )
#define CLIPPED_PIXEL(base, r, g, b) (0xff000000u | CLIP_SHIFT_LEFT_8(base+r) | CLIP_NO_SHIFT(base+g) | CLIP_SHIFT_RIGHT_8(base+b))
#define CLIPPED_PIXEL2(r, g, b) (0xff000000u | CLIP_SHIFT_LEFT_8(r) | CLIP_NO_SHIFT(g) | CLIP_SHIFT_RIGHT_8(b))
QT_BEGIN_NAMESPACE
namespace Phonon
{
namespace DS9
{
static const QVector videoMediaTypes()
{
AM_MEDIA_TYPE mt = { MEDIATYPE_Video, MEDIASUBTYPE_YV12, 0, 0, 0, GUID_NULL, 0, 0, 0 };
QVector ret;
//we add all the subtypes we support
ret << mt; //YV12
mt.subtype = MEDIASUBTYPE_YUY2;
ret << mt; //YUY2
mt.subtype = MEDIASUBTYPE_RGB32;
ret << mt; //RGB32
return ret;
}
class VideoRendererSoftFilter : public QBaseFilter
{
public:
VideoRendererSoftFilter(VideoRendererSoft *renderer);
~VideoRendererSoftFilter();
QSize videoSize() const;
#ifndef QT_NO_OPENGL
void freeGLResources()
{
if (m_usingOpenGL) {
//let's reinitialize those values
m_usingOpenGL = false;
//to be sure we recreate it
if (m_textureUploaded) {
glDeleteTextures(3, m_texture);
m_textureUploaded = false;
}
}
m_checkedPrograms = false;
}
#endif // QT_NO_OPENGL
void freeResources()
{
QMutexLocker locker(&m_mutex);
m_sampleBuffer = ComPointer();
#ifndef QT_NO_OPENGL
freeGLResources();
m_textureUploaded = false;
#endif // QT_NO_OPENGL
}
void endOfStream()
{
//received from the input pin
::SetEvent(m_receiveCanWait); //unblocks the flow
//we send the message to the graph
ComPointer sink(graph(), IID_IMediaEventSink);
if (sink) {
sink->Notify(EC_COMPLETE, S_OK,
reinterpret_cast(static_cast(this)));
}
}
void freeMediaSample()
{
QMutexLocker locker(&m_mutex);
m_sampleBuffer = ComPointer();
}
void beginFlush()
{
freeMediaSample();
::SetEvent(m_receiveCanWait); //unblocks the flow
}
void endFlush()
{
if (m_inputPin->connected() == 0) {
::SetEvent(m_receiveCanWait); //unblock the flow in receive
} else {
::ResetEvent(m_receiveCanWait); //block the flow again
}
}
STDMETHODIMP Stop()
{
HRESULT hr = QBaseFilter::Stop();
beginFlush();
return hr;
}
STDMETHODIMP Pause()
{
HRESULT hr = QBaseFilter::Pause();
if (m_inputPin->connected() == 0) {
::SetEvent(m_receiveCanWait); //unblock the flow in receive
} else {
::ResetEvent(m_receiveCanWait); //this will block
}
return hr;
}
STDMETHODIMP Run(REFERENCE_TIME start)
{
HRESULT hr = QBaseFilter::Run(start);
m_start = start;
if (m_inputPin->connected() == 0) {
endOfStream();
} else {
::SetEvent(m_receiveCanWait); //unblocks the flow (this event will block then again)
}
#ifdef FPS_COUNTER
fpsTime.restart();
nbFramesProcessed = 0;
nbFramesDisplayed = 0;
#endif
return hr;
}
HRESULT processSample(IMediaSample *sample);
void applyMixerSettings(qreal brightness, qreal contrast, qreal hue, qreal saturation)
{
//let's normalize the values
m_brightness = brightness * 128;
m_contrast = contrast + 1.;
m_hue = hue * M_PI;
m_saturation = saturation + 1.;
}
QImage currentImage() const
{
return m_currentImage;
}
void setCurrentImage(const QImage &image)
{
QMutexLocker locker(&m_mutex);
m_currentImage = image;
}
//the following function is called from the GUI thread
void repaintCurrentFrame(QPainter &painter, const QRect &r);
protected:
static void convertYV12toRGB(const uchar *data, const QSize &s, QImage &dest,
qreal brightness, qreal contrast, qreal hue, qreal saturation);
static void convertYUY2toRGB(const uchar *data, const QSize &s, QImage &dest,
qreal brightness, qreal contrast, qreal hue, qreal saturation);
static void normalizeRGB(const uchar *data, const QSize &s, QImage &destImage);
private:
QPin *const m_inputPin;
ComPointer m_sampleBuffer;
QImage m_currentImage;
VideoRendererSoft *m_renderer;
mutable QMutex m_mutex;
REFERENCE_TIME m_start;
HANDLE m_renderEvent, m_receiveCanWait; // Signals sample to render
QSize m_size;
//mixer settings
qreal m_brightness,
m_contrast,
m_hue,
m_saturation;
#ifdef FPS_COUNTER
QTime fpsTime;
int nbFramesProcessed;
int nbFramesDisplayed;
#endif
#ifndef QT_NO_OPENGL
enum Program
{
YV12toRGB = 0,
YUY2toRGB = 1,
ProgramCount = 2
};
void updateTexture();
bool checkGLPrograms();
// ARB_fragment_program
typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
typedef void (APIENTRY *_glProgramLocalParameter4fARB) (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (APIENTRY *_glActiveTexture) (GLenum);
_glProgramStringARB glProgramStringARB;
_glBindProgramARB glBindProgramARB;
_glDeleteProgramsARB glDeleteProgramsARB;
_glGenProgramsARB glGenProgramsARB;
_glProgramLocalParameter4fARB glProgramLocalParameter4fARB;
_glActiveTexture glActiveTexture;
bool m_checkedPrograms;
bool m_usingOpenGL;
bool m_textureUploaded;
GLuint m_program[2];
GLuint m_texture[3];
#endif
};
class VideoRendererSoftPin : public QMemInputPin
{
public:
VideoRendererSoftPin(VideoRendererSoftFilter *parent) :
QMemInputPin(parent, videoMediaTypes(), false /*no transformation of the samples*/, 0),
m_renderer(parent)
{
}
STDMETHODIMP EndOfStream()
{
m_renderer->endOfStream();
return QMemInputPin::EndOfStream();
}
STDMETHODIMP ReceiveCanBlock()
{
//yes, it can block
return S_OK;
}
STDMETHODIMP BeginFlush()
{
m_renderer->beginFlush();
return QMemInputPin::BeginFlush();
}
STDMETHODIMP EndFlush()
{
m_renderer->endFlush();
return QMemInputPin::EndFlush();
}
STDMETHODIMP GetAllocatorRequirements(ALLOCATOR_PROPERTIES *prop)
{
if (!prop) {
return E_POINTER;
}
//we need 2 buffers
prop->cBuffers = 2;
return S_OK;
}
STDMETHODIMP NotifyAllocator(IMemAllocator *alloc, BOOL readonly)
{
if (!alloc) {
return E_POINTER;
}
ALLOCATOR_PROPERTIES prop;
HRESULT hr = alloc->GetProperties(&prop);
if (SUCCEEDED(hr) && prop.cBuffers == 1) {
//we ask to get 2 buffers so that we don't block the flow
//when we addref the mediasample
prop.cBuffers = 2;
ALLOCATOR_PROPERTIES dummy;
alloc->SetProperties(&prop, &dummy);
}
return QMemInputPin::NotifyAllocator(alloc, readonly);
}
private:
VideoRendererSoftFilter * const m_renderer;
};
VideoRendererSoftFilter::VideoRendererSoftFilter(VideoRendererSoft *renderer) :
QBaseFilter(CLSID_NULL), m_inputPin(new VideoRendererSoftPin(this)),
m_renderer(renderer), m_start(0)
#ifndef QT_NO_OPENGL
, m_checkedPrograms(false), m_usingOpenGL(false), m_textureUploaded(false)
#endif
{
m_renderEvent = ::CreateEvent(0, 0, 0, 0);
m_receiveCanWait = ::CreateEvent(0, 0, 0, 0);
//simply initialize the array with default values
applyMixerSettings(0., 0., 0., 0.);
#ifndef QT_NO_OPENGL
#endif
}
VideoRendererSoftFilter::~VideoRendererSoftFilter()
{
::CloseHandle(m_renderEvent);
::CloseHandle(m_receiveCanWait);
//this frees up resources
freeResources();
}
QSize VideoRendererSoftFilter::videoSize() const
{
QSize ret;
const AM_MEDIA_TYPE &mt = m_inputPin->connectedType();
if (mt.pbFormat && mt.pbFormat) {
if (mt.formattype == FORMAT_VideoInfo) {
const VIDEOINFOHEADER *header = reinterpret_cast(mt.pbFormat);
const int h = qAbs(header->bmiHeader.biHeight),
w = qAbs(header->bmiHeader.biWidth);
ret = QSize(w, h);
} else if (mt.formattype == FORMAT_VideoInfo2) {
const VIDEOINFOHEADER2 *header = reinterpret_cast(mt.pbFormat);
const int h = qAbs(header->bmiHeader.biHeight),
w = qAbs(header->bmiHeader.biWidth);
ret = QSize(w, h);
}
}
return ret;
}
HRESULT VideoRendererSoftFilter::processSample(IMediaSample *sample)
{
#ifdef FPS_COUNTER
if (fpsTime.elapsed() > 1000) {
qDebug("FPS_COUNTER: processed=%d, displayed=%d (%d)", nbFramesProcessed, nbFramesDisplayed, fpsTime.elapsed());
nbFramesProcessed = 0;
nbFramesDisplayed = 0;
fpsTime.restart();
}
#endif
AM_MEDIA_TYPE *type = 0;
if (sample->GetMediaType(&type) == S_OK) {
//let's update the media type of the input pin
m_inputPin->setConnectedType(*type);
}
const AM_MEDIA_TYPE &mt = m_inputPin->connectedType();
if (mt.pbFormat == 0 || mt.cbFormat == 0) {
return VFW_E_INVALIDMEDIATYPE;
}
m_size = videoSize();
if (!m_size.isValid()) {
return VFW_E_INVALIDMEDIATYPE;
}
#ifdef FPS_COUNTER
nbFramesProcessed++;
#endif
REFERENCE_TIME start = 0, stop = 0;
HRESULT hr = sample->GetTime(&start, &stop);
ComPointer clock;
GetSyncSource(clock.pparam());
const bool playing = SUCCEEDED(hr) && state() == State_Running && clock;
if (playing) {
REFERENCE_TIME current;
clock->GetTime(¤t);
DWORD_PTR advise;
//let's synchronize here
clock->AdviseTime(m_start, start,
reinterpret_cast(m_renderEvent), &advise);
HANDLE handles[] = {m_receiveCanWait, m_renderEvent};
if (::WaitForMultipleObjects(2, handles, false, INFINITE) == WAIT_OBJECT_0) {
if (state() != State_Stopped && !m_inputPin->isFlushing()) {
::ResetEvent(m_receiveCanWait);
}
}
}
//the let's lock the sample to be used in the GUI thread
{
QMutexLocker locker(&m_mutex);
sample->AddRef();
m_sampleBuffer = ComPointer(sample);
}
//image is updated: we should update the widget
//we should never call directly members of target due to thread-safety
QApplication::postEvent(m_renderer, new QEvent(QEvent::UpdateRequest));
if (!playing) {
//useless to test the return value of WaitForSingleObject: timeout can't happen
::WaitForSingleObject(m_receiveCanWait, INFINITE);
if (state() != State_Stopped && !m_inputPin->isFlushing()) {
::ResetEvent(m_receiveCanWait);
}
}
//everything should be ok
return S_OK;
}
#ifndef QT_NO_OPENGL
bool VideoRendererSoftFilter::checkGLPrograms()
{
if (!m_checkedPrograms) {
m_checkedPrograms = true;
glProgramStringARB = (_glProgramStringARB) wglGetProcAddress("glProgramStringARB");
glBindProgramARB = (_glBindProgramARB) wglGetProcAddress("glBindProgramARB");
glDeleteProgramsARB = (_glDeleteProgramsARB) wglGetProcAddress("glDeleteProgramsARB");
glGenProgramsARB = (_glGenProgramsARB) wglGetProcAddress("glGenProgramsARB");
glProgramLocalParameter4fARB = (_glProgramLocalParameter4fARB) wglGetProcAddress("glProgramLocalParameter4fARB");
glActiveTexture = (_glActiveTexture) wglGetProcAddress("glActiveTexture");
//we check only once if the widget is drawn using opengl
if (glProgramStringARB && glBindProgramARB && glDeleteProgramsARB &&
glGenProgramsARB && glActiveTexture && glProgramLocalParameter4fARB) {
glGenProgramsARB(2, m_program);
const char *code[] = {yv12ToRgb, yuy2ToRgb};
bool error = false;
for(int i = 0; i < ProgramCount && !error; ++i) {
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_program[i]);
const GLbyte *gl_src = reinterpret_cast(code[i]);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(code[i]), gl_src);
if (glGetError() != GL_NO_ERROR) {
error = true;
}
}
if (error) {
glDeleteProgramsARB(2, m_program);
} else {
//everything went fine we store the context here (we support YV12 and YUY2)
m_usingOpenGL = m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12
|| m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2;
//those "textures" will be used as byte streams
//to pass Y, U and V data to the graphics card
glGenTextures(3, m_texture);
}
}
}
return m_usingOpenGL;
}
void VideoRendererSoftFilter::updateTexture()
{
if (!m_sampleBuffer) {
return; //the texture is already up2date or their is no data yet
}
uchar *data = 0;
m_sampleBuffer->GetPointer(&data);
if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) {
int w[3] = { m_size.width(), m_size.width()/2, m_size.width()/2 };
int h[3] = { m_size.height(), m_size.height()/2, m_size.height()/2 };
int offs[3] = { 0, m_size.width()*m_size.height(), m_size.width()*m_size.height()*5/4 };
for (int i = 0; i < 3; ++i) {
glBindTexture(GL_TEXTURE_2D, m_texture[i]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w[i], h[i], 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data + offs[i]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
} else { //m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2
//we upload 1 texture
glBindTexture(GL_TEXTURE_2D, m_texture[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.width() / 2, m_size.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, data);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
m_sampleBuffer = ComPointer();
m_textureUploaded = true;
}
#endif
void VideoRendererSoftFilter::repaintCurrentFrame(QPainter &painter, const QRect &r)
{
QMutexLocker locker(&m_mutex);
#ifdef FPS_COUNTER
nbFramesDisplayed++;
#endif
#ifndef QT_NO_OPENGL
if (painter.paintEngine() &&
(painter.paintEngine()->type() == QPaintEngine::OpenGL || painter.paintEngine()->type() == QPaintEngine::OpenGL2)
&& checkGLPrograms()) {
//for now we only support YUV (both YV12 and YUY2)
updateTexture();
if (!m_textureUploaded) {
//we simply fill the whole video with content
//the callee has already set the brush
painter.drawRect(r);
return;
}
//let's draw the texture
painter.beginNativePainting();
//Let's pass the other arguments
const Program prog = (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) ? YV12toRGB : YUY2toRGB;
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_program[prog]);
//loading the parameters
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, m_brightness / 256., m_contrast, qCos(m_hue), qSin(m_hue));
glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, m_saturation, painter.opacity() /*alpha */, 0. /*dummy*/, 0. /*dummy*/);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
const float v_array[] = { r.left(), r.top(), r.right()+1, r.top(), r.right()+1, r.bottom()+1, r.left(), r.bottom()+1 };
float tx_array[12] = {0., 0., 0., 1.,
0., 0., 1., 1.,
0., 0., 1., 0.};
if (prog == YUY2toRGB) {
const float w = m_size.width() / 2,
iw = 1. / w;
tx_array[3] = w;
tx_array[6] = w;
for (int i = 0; i < 4; ++i) {
tx_array[3*i + 2] = iw;
}
}
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_texture[0]);
if (prog == YV12toRGB) {
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, m_texture[2]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, m_texture[1]);
glActiveTexture(GL_TEXTURE0);
}
glVertexPointer(2, GL_FLOAT, 0, v_array);
glTexCoordPointer(3, GL_FLOAT, 0, tx_array);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDrawArrays(GL_QUADS, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_FRAGMENT_PROGRAM_ARB);
painter.endNativePainting();
return;
} else
#endif
if (m_sampleBuffer) {
//we need to get the sample data
uchar *data = 0;
m_sampleBuffer->GetPointer(&data);
//let's update the current image
if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) {
convertYV12toRGB(data, m_size, m_currentImage,
m_brightness, m_contrast, m_hue, m_saturation);
} else if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2) {
convertYUY2toRGB(data, m_size, m_currentImage,
m_brightness, m_contrast, m_hue, m_saturation);
} else if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_RGB32) {
normalizeRGB(data, m_size, m_currentImage);
}
m_sampleBuffer = ComPointer();
}
if (m_currentImage.isNull()) {
//we simply fill the whole video with content
//the callee has alrtead set the brush
painter.drawRect(r);
} else {
painter.drawImage(0, 0, m_currentImage);
}
}
void VideoRendererSoftFilter::normalizeRGB(const uchar *data, const QSize &s, QImage &destImage)
{
const int w = s.width(),
h = s.height();
if (destImage.size() != s) {
destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
}
if (destImage.isNull()) {
return; //the system can't allocate the memory for the image drawing
}
const QRgb *rgb = reinterpret_cast(data);
//this sets the alpha channel to 0xff and flip the image vertically
for (int y = h - 1; y >= 0; --y) {
QRgb *dest = reinterpret_cast(destImage.scanLine(y));
for(int i = w; i > 0; --i, ++rgb, ++dest) {
*dest = *rgb | (0xff << 24); //we force the alpha channel to 0xff
}
}
}
//we render data interpreted as YV12 into m_renderbuffer
void VideoRendererSoftFilter::convertYV12toRGB(const uchar *data, const QSize &s, QImage &destImage,
qreal brightness, qreal contrast, qreal hue, qreal saturation)
{
const int w = s.width(),
h = s.height();
//let's cache some computation
const int cosHx256 = qRound(qCos(hue) * contrast * saturation * 256),
sinHx256 = qRound(qSin(hue) * contrast * saturation * 256);
int Yvalue[256];
for(int i = 0;i<256;++i) {
Yvalue[i] = qRound(((i - 16) * contrast + brightness) * 298 + 128);
}
if (destImage.size() != s) {
destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
}
if (destImage.isNull()) {
return; //the system can't allocate the memory for the image drawing
}
QRgb *dest = reinterpret_cast(destImage.bits());
const uchar *dataY = data,
*dataV = data + (w*h),
*dataU = dataV + (w*h)/4;
uint *line1 = dest,
*line2 = dest + w;
for(int l = (h >> 1); l > 0; --l) {
//we treat 2 lines by 2 lines
for(int x = (w >> 1); x > 0; --x) {
const int u = *dataU++ - 128,
v = *dataV++ - 128;
const int d = (u * cosHx256 + v * sinHx256) >> 8,
e = (v * cosHx256 + u * sinHx256) >> 8;
const int compRed = 409 * e,
compGreen = -100 * d - 208 * e,
compBlue = 516 * d;
const int y21 = Yvalue[ dataY[w] ],
y11 = Yvalue[ *dataY++ ],
y22 = Yvalue[ dataY[w] ],
y12 = Yvalue[ *dataY++ ];
//1st line 1st pixel
*line1++ = CLIPPED_PIXEL(y11, compRed, compGreen, compBlue);
//1st line, 2nd pixel
*line1++ = CLIPPED_PIXEL(y12, compRed, compGreen, compBlue);
//2nd line 1st pixel
*line2++ = CLIPPED_PIXEL(y21, compRed, compGreen, compBlue);
//2nd line 2nd pixel
*line2++ = CLIPPED_PIXEL(y22, compRed, compGreen, compBlue);
} //for
//end of the line
dataY += w;
line1 = line2;
line2 += w;
} //for
}
//we render data interpreted as YUY2 into m_renderbuffer
void VideoRendererSoftFilter::convertYUY2toRGB(const uchar *data, const QSize &s, QImage &destImage,
qreal brightness, qreal contrast, qreal hue, qreal saturation)
{
const int w = s.width(),
h = s.height();
//let's cache some computation
int Yvalue[256];
for(int i = 0;i<256;++i) {
Yvalue[i] = qRound(((i - 16) * contrast + brightness) * 298 + 128);
}
const int cosHx256 = qRound(qCos(hue) * contrast * saturation * 256),
sinHx256 = qRound(qSin(hue) * contrast * saturation * 256);
if (destImage.size() != s) {
//this will only allocate memory when needed
destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
}
if (destImage.isNull()) {
return; //the system can't allocate the memory for the image drawing
}
QRgb *dest = reinterpret_cast(destImage.bits());
//the number of iterations is width * height / 2 because we treat 2 pixels at each iterations
for (int c = w * h / 2; c > 0 ; --c) {
//the idea of that algorithm comes from
//http://msdn2.microsoft.com/en-us/library/ms867704.aspx#yuvformats_identifying_yuv_formats_in_directshow
//we treat 2 pixels by 2 pixels (we start reading 2 pixels info ie. "YUYV"
const int y1 = Yvalue[*data++],
u = *data++ - 128,
y2 = Yvalue[*data++],
v = *data++ - 128;
const int d = (u * cosHx256 + v * sinHx256) >> 8,
e = (v * cosHx256 + u * sinHx256) >> 8;
const int compRed = 409 * e,
compGreen = -100 * d - 208 * e,
compBlue = 516 * d;
//first pixel
*dest++ = CLIPPED_PIXEL(y1, compRed, compGreen, compBlue);
//second pixel
*dest++ = CLIPPED_PIXEL(y2, compRed, compGreen, compBlue);
}
}
VideoRendererSoft::VideoRendererSoft(QWidget *target) :
m_renderer(new VideoRendererSoftFilter(this)), m_target(target)
{
m_filter = Filter(m_renderer);
}
VideoRendererSoft::~VideoRendererSoft()
{
}
bool VideoRendererSoft::isNative() const
{
return false;
}
void VideoRendererSoft::repaintCurrentFrame(QWidget *target, const QRect &rect)
{
QPainter painter(target);
QColor backColor = target->palette().color(target->backgroundRole());
painter.setBrush(backColor);
painter.setPen(Qt::NoPen);
if (!m_videoRect.contains(rect)) {
//we repaint the borders only when needed
const QVector reg = (QRegion(rect) - m_videoRect).rects();
for (int i = 0; i < reg.count(); ++i) {
painter.drawRect(reg.at(i));
}
}
painter.setRenderHint(QPainter::SmoothPixmapTransform);
painter.setTransform(m_transform, true);
QSize vsize = videoSize();
m_renderer->repaintCurrentFrame(painter, QRect(0,0, vsize.width(), vsize.height()));
}
void VideoRendererSoft::notifyResize(const QSize &size,
Phonon::VideoWidget::AspectRatio aspectRatio, Phonon::VideoWidget::ScaleMode scaleMode)
{
const QSize vsize = videoSize();
internalNotifyResize(size, vsize, aspectRatio, scaleMode);
m_transform.reset();
if (vsize.isValid() && size.isValid()) {
m_transform.translate(m_dstX, m_dstY);
const qreal sx = qreal(m_dstWidth) / qreal(vsize.width()),
sy = qreal(m_dstHeight) / qreal(vsize.height());
m_transform.scale(sx, sy);
m_videoRect = m_transform.mapRect( QRect(0,0, vsize.width(), vsize.height()));
}
}
QSize VideoRendererSoft::videoSize() const
{
if (m_renderer->pins().first()->connected()) {
return m_renderer->videoSize();
} else {
return m_renderer->currentImage().size();
}
}
void VideoRendererSoft::applyMixerSettings(qreal brightness, qreal contrast, qreal hue, qreal saturation)
{
m_renderer->applyMixerSettings(brightness, contrast, hue, saturation);
}
QImage VideoRendererSoft::snapshot() const
{
return m_renderer->currentImage(); //not accurate (especially when using opengl...)
}
void VideoRendererSoft::setSnapshot(const QImage &image)
{
m_renderer->setCurrentImage(image);
}
bool VideoRendererSoft::event(QEvent *e)
{
if (e->type() == QEvent::UpdateRequest) {
m_target->update(m_videoRect);
return true;
}
return QObject::event(e);
}
}
}
QT_END_NAMESPACE
#endif //QT_NO_PHONON_VIDEO